My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Inferno Tower Wizard
The Log
Goblin Gang Firecracker Elixir Golem Hog Rider
Earthquake
Goblin Gang Firecracker Elixir Golem Hog Rider Inferno Tower
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Elixir Golem Hog Rider Wizard
Fireball
Minions Goblin Gang Firecracker Elixir Golem Hog Rider Inferno Tower Wizard
Poison
Minions Goblin Gang Firecracker Elixir Golem Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Elixir Golem Hog Rider Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Elixir Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Elixir Golem
Goblin Gang
Hog Rider Firecracker Elixir Golem
Firecracker
Elixir Golem Hog Rider Minions Goblin Gang Mega Knight
Elixir Golem
Firecracker Minions Goblin Gang Hog Rider Wizard
Hog Rider
Minions Goblin Gang Firecracker Elixir Golem Wizard Mega Knight
Inferno Tower
Wizard
Elixir Golem Hog Rider Mega Knight
Mega Knight
Minions Firecracker Hog Rider Wizard

Defense Synergies 1 8

Minions
Firecracker Inferno Tower Mega Knight
Goblin Gang
Inferno Tower Firecracker
Firecracker
Minions Goblin Gang Inferno Tower Mega Knight
Elixir Golem
Hog Rider
Inferno Tower
Goblin Gang Minions Firecracker Mega Knight
Wizard
Mega Knight
Mega Knight
Minions Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower Wizard
Inferno Tower Minions Goblin Gang Firecracker Mega Knight
Goblin Gang Inferno Tower Mega Knight Minions
Inferno Tower Minions Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Minions Firecracker Mega Knight
Minions Inferno Tower Goblin Gang Firecracker Wizard
Inferno Tower Mega Knight
Inferno Tower Minions Goblin Gang
Goblin Gang Firecracker Inferno Tower Mega Knight
Minions Goblin Gang Firecracker Wizard Mega Knight
Minions Inferno Tower Goblin Gang Firecracker Wizard
Inferno Tower Mega Knight Minions Goblin Gang Wizard
Wizard Mega Knight Minions Goblin Gang Firecracker
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Mega Knight
Wizard Mega Knight Minions Goblin Gang Firecracker Inferno Tower
Mega Knight Minions Goblin Gang Firecracker Wizard
Wizard Minions Firecracker Mega Knight
Inferno Tower
Goblin Gang Wizard Mega Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Minions Inferno Tower
Goblin Gang Mega Knight Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Firecracker Wizard Minions Goblin Gang
Goblin Gang Minions Inferno Tower
Inferno Tower Mega Knight
Mega Knight Minions Firecracker Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Minions Inferno Tower
Mega Knight
Mega Knight Goblin Gang Inferno Tower Wizard
Wizard Firecracker Mega Knight
Goblin Gang Inferno Tower Minions Firecracker
Minions Mega Knight Firecracker Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Minions
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Minions Goblin Gang
Firecracker Wizard
Firecracker Wizard
Firecracker
Minions Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Minions
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Minions Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Minions Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Minions Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Minions Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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