My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Princess
Zap
Minions Inferno Tower Princess
Barbarian Barrel
Inferno Tower Wizard Princess
The Log
Princess
Earthquake
Inferno Tower
Arrows
Minions Princess
Royal Delivery
Minions Wizard P.E.K.K.A Princess
Fireball
Minions Inferno Tower Wizard Princess
Poison
Minions Inferno Tower Wizard Princess
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage P.E.K.K.A Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Princess Inferno Tower Wizard P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage P.E.K.K.A Golem
Inferno Tower
Wizard
Rage P.E.K.K.A Golem
Rage
Minions Wizard
P.E.K.K.A
Minions Wizard The Log Princess
Golem
Minions Wizard The Log
The Log
P.E.K.K.A Golem Princess
Princess
P.E.K.K.A The Log

Defense Synergies 2 8

Minions
Inferno Tower P.E.K.K.A The Log
Inferno Tower
The Log Minions Princess
Wizard
P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Minions Wizard Princess
Golem
The Log
Inferno Tower P.E.K.K.A Minions Wizard Princess
Princess
Inferno Tower P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Minions The Log
Inferno Tower P.E.K.K.A Minions
Inferno Tower P.E.K.K.A Minions
P.E.K.K.A The Log Princess
The Log Minions
Minions Inferno Tower Wizard Princess
Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Minions Princess
Inferno Tower
Minions Wizard The Log Princess
Minions Inferno Tower Wizard Princess
Inferno Tower P.E.K.K.A Minions Wizard The Log
Wizard Minions P.E.K.K.A The Log Princess
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A The Log
Wizard Minions Inferno Tower P.E.K.K.A
Minions Wizard The Log
Wizard The Log Minions Princess
P.E.K.K.A Inferno Tower
Wizard Minions P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Wizard The Log
P.E.K.K.A Minions Inferno Tower The Log
P.E.K.K.A Inferno Tower The Log
Inferno Tower P.E.K.K.A
Wizard Minions Princess
P.E.K.K.A Minions Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A The Log
P.E.K.K.A Inferno Tower Wizard
Wizard Princess
Inferno Tower Minions P.E.K.K.A The Log
Minions Inferno Tower Wizard P.E.K.K.A The Log Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Wizard The Log
Wizard Minions Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Minions
Wizard The Log Princess
Wizard Princess
The Log Princess
Minions Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Minions
Wizard The Log Princess
Wizard The Log Princess
Minions The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess
Wizard The Log Princess
The Log
Wizard Princess
Minions Wizard
Wizard The Log
Princess
P.E.K.K.A
Wizard The Log Princess
Minions Princess
Wizard Princess
The Log
Wizard Princess
The Log Wizard Princess
P.E.K.K.A
Minions The Log Princess
Princess
The Log Princess
P.E.K.K.A
Wizard

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