My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Goblin Drill Balloon Miner
Giant Snowball
Minions Skeleton Army Goblin Drill Balloon Electro Dragon Miner
Zap
Minions Skeleton Army Goblin Drill Balloon
Barbarian Barrel
Knight Skeleton Army Goblin Drill
The Log
Skeleton Army Goblin Drill
Earthquake
Skeleton Army Goblin Drill
Arrows
Minions Skeleton Army Goblin Drill
Royal Delivery
Knight Minions Skeleton Army Goblin Drill Balloon Electro Dragon Miner
Fireball
Minions Skeleton Army Goblin Drill Balloon Electro Dragon
Poison
Minions Skeleton Army Goblin Drill Balloon Electro Dragon
Lightning
Knight Balloon Electro Dragon
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Goblin Drill Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Skeleton Army Miner Goblin Drill Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Balloon Goblin Drill Electro Dragon Miner
Minions
Knight Rage Miner Goblin Drill Balloon
Rage
Minions Balloon Electro Dragon
Skeleton Army
Goblin Drill
Knight Minions Balloon
Balloon
Knight Rage Miner Minions Goblin Drill Electro Dragon
Electro Dragon
Knight Rage Balloon Miner
Miner
Minions Balloon Knight Electro Dragon

Defense Synergies 2 5

Knight
Minions Electro Dragon Skeleton Army
Minions
Knight Goblin Drill
Rage
Skeleton Army
Knight Goblin Drill Electro Dragon
Goblin Drill
Minions Skeleton Army Electro Dragon
Balloon
Electro Dragon
Knight Skeleton Army Goblin Drill
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Electro Dragon
Skeleton Army Knight Minions Goblin Drill Electro Dragon
Skeleton Army Knight Minions Goblin Drill Electro Dragon
Skeleton Army Knight Minions Goblin Drill Electro Dragon
Skeleton Army
Skeleton Army Minions Electro Dragon
Minions Electro Dragon
Electro Dragon
Minions Skeleton Army Goblin Drill
Knight Skeleton Army Miner
Minions Skeleton Army Knight Goblin Drill Electro Dragon
Minions Electro Dragon
Skeleton Army Goblin Drill Knight Minions Electro Dragon
Skeleton Army Minions Goblin Drill Electro Dragon
Skeleton Army Knight Goblin Drill
Skeleton Army Goblin Drill
Knight Minions Skeleton Army Goblin Drill Electro Dragon
Knight Minions Skeleton Army Goblin Drill Electro Dragon
Goblin Drill Knight Minions Electro Dragon
Goblin Drill
Skeleton Army Knight Minions Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Electro Dragon Miner
Skeleton Army Knight Minions Electro Dragon
Skeleton Army Knight
Knight Skeleton Army Goblin Drill
Minions Electro Dragon
Skeleton Army Knight Minions
Knight Skeleton Army
Electro Dragon Knight Minions Skeleton Army
Skeleton Army Goblin Drill
Knight Minions Electro Dragon
Skeleton Army
Skeleton Army Knight
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Knight Minions Goblin Drill
Minions Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill Electro Dragon
Electro Dragon Miner
Goblin Drill Electro Dragon Miner
Knight
Minions Electro Dragon
Electro Dragon
Miner Electro Dragon
Minions Electro Dragon
Miner Knight Electro Dragon
Electro Dragon
Knight Miner
Minions Electro Dragon
Goblin Drill Electro Dragon
Electro Dragon
Minions
Electro Dragon
Electro Dragon Miner
Minions
Goblin Drill Electro Dragon
Electro Dragon
Miner Electro Dragon
Electro Dragon Miner
Miner
Electro Dragon
Electro Dragon Minions
Electro Dragon Miner
Electro Dragon
Minions Skeleton Army Electro Dragon
Electro Dragon
Miner Knight Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon Miner

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