My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Flying Machine Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Royal Hogs
Giant Snowball
Minions Mega Minion Battle Ram Flying Machine Royal Hogs Baby Dragon
Zap
Minions Battle Ram Flying Machine Royal Hogs
Barbarian Barrel
Battle Ram Wizard Royal Hogs
The Log
Mini P.E.K.K.A Battle Ram Royal Hogs
Earthquake
Royal Hogs
Arrows
Minions Flying Machine Royal Hogs
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Battle Ram Flying Machine Wizard Royal Hogs Baby Dragon
Fireball
Minions Mega Minion Battle Ram Flying Machine Wizard Royal Hogs Baby Dragon
Poison
Minions Mega Minion Flying Machine Wizard Royal Hogs
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Wizard Baby Dragon
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Mega Minion Mini P.E.K.K.A Battle Ram

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Battle Ram Royal Hogs Baby Dragon
Mega Minion
Baby Dragon
Mini P.E.K.K.A
Minions Wizard Royal Hogs Baby Dragon
Battle Ram
Minions Flying Machine Royal Hogs Baby Dragon
Flying Machine
Battle Ram Royal Hogs Baby Dragon
Wizard
Mini P.E.K.K.A Royal Hogs
Royal Hogs
Minions Mini P.E.K.K.A Battle Ram Flying Machine Wizard
Baby Dragon
Minions Mega Minion Mini P.E.K.K.A Battle Ram Flying Machine

Defense Synergies 0 8

Minions
Flying Machine Baby Dragon
Mega Minion
Flying Machine Wizard Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon
Battle Ram
Flying Machine
Minions Mega Minion Baby Dragon
Wizard
Mega Minion Mini P.E.K.K.A
Royal Hogs
Baby Dragon
Minions Mega Minion Mini P.E.K.K.A Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Flying Machine Wizard Baby Dragon
Mini P.E.K.K.A Minions Mega Minion Flying Machine
Mini P.E.K.K.A Minions Mega Minion
Mini P.E.K.K.A Minions Mega Minion
Mini P.E.K.K.A
Minions Mega Minion Flying Machine Baby Dragon
Minions Mega Minion Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Minions Mega Minion Flying Machine Wizard Baby Dragon
Minions Mega Minion Flying Machine Wizard Baby Dragon
Mini P.E.K.K.A Minions Flying Machine Wizard
Wizard Minions Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A
Minions Mega Minion Flying Machine Wizard Baby Dragon
Wizard Baby Dragon Minions Mega Minion Flying Machine
Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Flying Machine Wizard Baby Dragon
Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Minions Flying Machine Baby Dragon
Mini P.E.K.K.A Minions Mega Minion Flying Machine
Mini P.E.K.K.A
Minions Mega Minion Mini P.E.K.K.A Flying Machine Baby Dragon
Mega Minion
Minions Mega Minion Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Wizard
Wizard Flying Machine Baby Dragon
Minions Mega Minion Mini P.E.K.K.A Flying Machine Baby Dragon
Minions Mega Minion Mini P.E.K.K.A Flying Machine Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Wizard Baby Dragon
Wizard Minions Mega Minion Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Minions Mini P.E.K.K.A
Flying Machine Wizard
Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon
Minions Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Minions Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Minions Baby Dragon
Wizard
Flying Machine Baby Dragon
Wizard Baby Dragon
Mega Minion
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Baby Dragon
Flying Machine Wizard Baby Dragon
Minions Mega Minion Flying Machine Wizard
Mega Minion Mini P.E.K.K.A
Wizard
Wizard
Minions Flying Machine
Mega Minion Flying Machine Wizard Baby Dragon
Mega Minion Mini P.E.K.K.A Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Mega Minion Flying Machine
Minions Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon
Wizard

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