My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians Goblin Hut
Zap
Minions Mortar Goblin Hut Inferno Tower
Barbarian Barrel
Mortar Barbarians Goblin Hut Inferno Tower Wizard
The Log
Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Mortar Barbarians Goblin Hut Inferno Tower
Arrows
Minions Goblin Hut
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Goblin Hut Wizard
Fireball
Minions Mortar Barbarians Goblin Hut Inferno Tower Wizard
Poison
Minions Mortar Barbarians Goblin Hut Inferno Tower Wizard
Lightning
Mortar Mini P.E.K.K.A Goblin Hut Inferno Tower Wizard
Rocket
Mortar Barbarians Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mortar Mini P.E.K.K.A Rune Giant Barbarians Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Mortar Mini P.E.K.K.A Rune Giant

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mortar Mini P.E.K.K.A Rune Giant
Mortar
Minions Goblin Hut
Barbarians
Mini P.E.K.K.A
Minions Goblin Hut Wizard
Goblin Hut
Mortar Mini P.E.K.K.A
Inferno Tower
Wizard
Mini P.E.K.K.A
Rune Giant
Minions

Defense Synergies 0 9

Minions
Mortar Inferno Tower
Mortar
Minions Goblin Hut Inferno Tower Wizard
Barbarians
Mini P.E.K.K.A
Goblin Hut Wizard
Goblin Hut
Mortar Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower
Minions Mortar Goblin Hut
Wizard
Mortar Mini P.E.K.K.A Goblin Hut
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Goblin Hut Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Minions Mortar Goblin Hut
Mortar Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Minions
Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Minions Mortar
Barbarians Mini P.E.K.K.A
Minions
Minions Inferno Tower Mortar Goblin Hut Wizard
Barbarians Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Minions Mortar Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Tower
Minions Barbarians Goblin Hut Wizard
Minions Inferno Tower Goblin Hut Wizard
Mortar Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Minions Wizard
Wizard Minions Mortar Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Tower Mortar Goblin Hut
Barbarians Inferno Tower Mortar Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Minions Mortar Mini P.E.K.K.A Goblin Hut Inferno Tower
Mortar Minions Barbarians Goblin Hut Wizard
Mortar Wizard Minions Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Mortar Goblin Hut Inferno Tower
Wizard Minions Barbarians Mini P.E.K.K.A
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Mortar Mini P.E.K.K.A Wizard
Barbarians Minions Mini P.E.K.K.A Goblin Hut Inferno Tower
Mini P.E.K.K.A Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Goblin Hut
Wizard Minions Goblin Hut
Mini P.E.K.K.A Minions Barbarians Goblin Hut Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Minions Mortar Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Inferno Tower Barbarians Goblin Hut
Minions Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Wizard Barbarians
Barbarians Goblin Hut Inferno Tower Minions Mortar Mini P.E.K.K.A
Minions Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower Wizard
Mortar Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Goblin Hut
Barbarians
Wizard Mortar
Wizard Minions
Mortar Wizard
Wizard
Mortar Wizard
Minions Mini P.E.K.K.A
Mortar Wizard
Wizard
Mortar Goblin Hut
Minions Mortar
Mortar Goblin Hut
Mortar Goblin Hut Wizard
Mortar Goblin Hut Wizard
Mortar
Minions Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard
Mortar Wizard
Minions
Wizard
Mortar Barbarians
Mortar Wizard
Mortar Wizard
Mortar Wizard
Mortar
Wizard
Minions Goblin Hut Wizard
Mini P.E.K.K.A
Mortar Wizard
Wizard
Minions Barbarians Goblin Hut
Wizard
Mini P.E.K.K.A Wizard
Mortar Wizard
Minions
Mortar
Mortar Wizard

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