My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Barbarian Hut Three Musketeers Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Three Musketeers Wall Breakers Cannon Cart Giant Skeleton
Giant Snowball
Minions Three Musketeers Wall Breakers
Zap
Minions Royal Giant Three Musketeers Wall Breakers Cannon Cart
Barbarian Barrel
Barbarian Hut Three Musketeers Wall Breakers Cannon Cart Giant Skeleton
The Log
Royal Giant Barbarian Hut Three Musketeers Wall Breakers Cannon Cart Giant Skeleton
Earthquake
Barbarian Hut
Arrows
Minions Wall Breakers
Royal Delivery
Minions Three Musketeers Wall Breakers Cannon Cart Giant Skeleton
Fireball
Minions Barbarian Hut Three Musketeers Wall Breakers Cannon Cart
Poison
Minions Barbarian Hut Three Musketeers
Lightning
Barbarian Hut Three Musketeers Cannon Cart
Rocket
Barbarian Hut Three Musketeers Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Cannon Cart Goblin Machine Royal Giant Barbarian Hut Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Wall Breakers Minions Cannon Cart Goblin Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Barbarian Hut Wall Breakers Cannon Cart Giant Skeleton
Royal Giant
Minions Barbarian Hut Cannon Cart Giant Skeleton
Barbarian Hut
Minions Royal Giant Three Musketeers Wall Breakers Giant Skeleton
Three Musketeers
Barbarian Hut
Wall Breakers
Minions Barbarian Hut
Cannon Cart
Minions Royal Giant
Giant Skeleton
Minions Royal Giant Barbarian Hut
Goblin Machine

Defense Synergies 1 3

Minions
Barbarian Hut Cannon Cart Giant Skeleton
Royal Giant
Barbarian Hut
Minions
Three Musketeers
Wall Breakers
Cannon Cart
Minions Giant Skeleton
Giant Skeleton
Minions Cannon Cart
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Cart Minions
Barbarian Hut Minions Three Musketeers Cannon Cart
Barbarian Hut Three Musketeers Minions Cannon Cart Giant Skeleton
Barbarian Hut Three Musketeers Minions Cannon Cart
Giant Skeleton
Minions Cannon Cart
Minions Three Musketeers Barbarian Hut
Barbarian Hut Cannon Cart Giant Skeleton
Barbarian Hut Three Musketeers Minions
Cannon Cart Giant Skeleton
Minions Cannon Cart Giant Skeleton
Minions Three Musketeers Barbarian Hut
Barbarian Hut Minions Three Musketeers Cannon Cart Giant Skeleton
Barbarian Hut Three Musketeers Minions Cannon Cart
Barbarian Hut Three Musketeers Cannon Cart
Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers Minions Cannon Cart
Minions Barbarian Hut Three Musketeers Cannon Cart
Minions Barbarian Hut Cannon Cart Giant Skeleton
Barbarian Hut Three Musketeers Cannon Cart
Minions Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Cannon Cart Giant Skeleton
Cannon Cart
Giant Skeleton Minions Barbarian Hut Cannon Cart
Giant Skeleton Barbarian Hut Cannon Cart
Barbarian Hut Giant Skeleton Three Musketeers Cannon Cart
Minions Three Musketeers
Minions Barbarian Hut Cannon Cart Giant Skeleton
Giant Skeleton Barbarian Hut Cannon Cart
Giant Skeleton Minions Barbarian Hut Cannon Cart
Barbarian Hut Three Musketeers
Minions Cannon Cart Giant Skeleton
Giant Skeleton
Cannon Cart Giant Skeleton Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers Cannon Cart
Minions Barbarian Hut Three Musketeers Cannon Cart Giant Skeleton
Minions Barbarian Hut Cannon Cart Giant Skeleton
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Giant Skeleton
Barbarian Hut Cannon Cart Giant Skeleton
Cannon Cart Barbarian Hut Giant Skeleton
Minions Goblin Machine
Barbarian Hut
Minions Three Musketeers
Cannon Cart Goblin Machine
Barbarian Hut Three Musketeers Cannon Cart
Minions Cannon Cart
Barbarian Hut Cannon Cart
Barbarian Hut Three Musketeers Cannon Cart
Barbarian Hut Three Musketeers Cannon Cart
Three Musketeers
Minions
Three Musketeers Goblin Machine
Goblin Machine
Minions Giant Skeleton
Barbarian Hut Cannon Cart
Goblin Machine
Minions
Giant Skeleton
Minions Barbarian Hut Cannon Cart
Three Musketeers
Three Musketeers Cannon Cart
Giant Skeleton
Three Musketeers Cannon Cart
Minions Giant Skeleton
Cannon Cart Giant Skeleton
Cannon Cart

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