My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant P.E.K.K.A Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Wall Breakers P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Wall Breakers Bandit
Giant Snowball
Minions Wall Breakers Little Prince
Zap
Minions Royal Giant Wall Breakers Bandit Little Prince
Barbarian Barrel
Wall Breakers Bandit Little Prince
The Log
Royal Giant Wall Breakers Bandit Little Prince
Earthquake
Arrows
Minions Wall Breakers Little Prince
Royal Delivery
Minions Wall Breakers P.E.K.K.A Bandit Little Prince
Fireball
Minions Wall Breakers Bandit Little Prince
Poison
Minions Little Prince
Lightning
Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Minions Earthquake Bandit Little Prince Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Minions Earthquake

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Barbarian Barrel Wall Breakers P.E.K.K.A Bandit
Royal Giant
Minions Earthquake Barbarian Barrel Bandit
Earthquake
Royal Giant Barbarian Barrel Wall Breakers P.E.K.K.A
Barbarian Barrel
Royal Giant Minions Earthquake Wall Breakers P.E.K.K.A Bandit
Wall Breakers
Minions Earthquake Barbarian Barrel
P.E.K.K.A
Minions Earthquake Barbarian Barrel
Bandit
Minions Royal Giant Barbarian Barrel Little Prince
Little Prince
Bandit

Defense Synergies 0 8

Minions
Barbarian Barrel P.E.K.K.A Bandit
Royal Giant
Earthquake
Barbarian Barrel
Barbarian Barrel
Minions Earthquake P.E.K.K.A Bandit Little Prince
Wall Breakers
P.E.K.K.A
Minions Barbarian Barrel
Bandit
Minions Barbarian Barrel Little Prince
Little Prince
Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Barbarian Barrel
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
Earthquake Barbarian Barrel P.E.K.K.A
Barbarian Barrel Minions Earthquake Bandit
Minions Little Prince
Earthquake Barbarian Barrel P.E.K.K.A Bandit
P.E.K.K.A Minions
Barbarian Barrel Bandit Little Prince
Minions Earthquake Barbarian Barrel Bandit
Minions
P.E.K.K.A Minions Earthquake Bandit
Minions Earthquake Barbarian Barrel P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Minions P.E.K.K.A
Minions Barbarian Barrel Bandit Little Prince
Earthquake Barbarian Barrel Minions Bandit Little Prince
P.E.K.K.A
Minions Earthquake Barbarian Barrel P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Bandit
Bandit Barbarian Barrel
P.E.K.K.A Bandit Minions
P.E.K.K.A Barbarian Barrel Bandit
P.E.K.K.A Bandit
Minions
P.E.K.K.A Minions Bandit
P.E.K.K.A
P.E.K.K.A Minions Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Bandit
Minions Barbarian Barrel P.E.K.K.A Little Prince
Minions Earthquake Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Bandit
Barbarian Barrel Bandit
Earthquake Barbarian Barrel Bandit
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Minions
Earthquake
Earthquake Barbarian Barrel
Bandit
Minions
Earthquake Barbarian Barrel Bandit
Earthquake Barbarian Barrel Bandit
Earthquake Minions Barbarian Barrel Bandit
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Bandit
Earthquake Barbarian Barrel Bandit
Earthquake Barbarian Barrel
Minions
Earthquake Barbarian Barrel Bandit
Earthquake Barbarian Barrel Little Prince
Minions Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Little Prince
Earthquake Barbarian Barrel Bandit
Bandit
Barbarian Barrel Bandit
Little Prince
Minions
Earthquake Bandit
P.E.K.K.A
Earthquake
Earthquake Minions Barbarian Barrel Bandit
Barbarian Barrel
Earthquake
P.E.K.K.A
Minions
Barbarian Barrel Bandit Little Prince

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