My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Fisherman
Giant Snowball
Minions Fisherman Little Prince
Zap
Minions Royal Giant Fisherman Little Prince
Barbarian Barrel
Valkyrie Bomb Tower Electro Wizard Little Prince
The Log
Royal Giant Fisherman Little Prince
Earthquake
Bomb Tower
Arrows
Minions Little Prince
Royal Delivery
Minions Valkyrie Fisherman Electro Wizard Little Prince
Fireball
Minions Bomb Tower Fisherman Electro Wizard Little Prince
Poison
Minions Bomb Tower Fisherman Electro Wizard Little Prince
Lightning
Valkyrie Bomb Tower Fisherman Electro Wizard Little Prince
Rocket
Valkyrie Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Fisherman Little Prince Valkyrie Bomb Tower Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Earthquake Fisherman Little Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie Fisherman
Royal Giant
Minions Earthquake Fisherman Electro Wizard
Earthquake
Royal Giant
Valkyrie
Minions Fisherman Electro Wizard Little Prince
Bomb Tower
Fisherman
Royal Giant Minions Valkyrie
Electro Wizard
Royal Giant Valkyrie
Little Prince
Valkyrie

Defense Synergies 1 9

Minions
Valkyrie Fisherman Electro Wizard
Royal Giant
Earthquake
Bomb Tower
Valkyrie
Minions Bomb Tower Fisherman Electro Wizard Little Prince
Bomb Tower
Earthquake Valkyrie Electro Wizard
Fisherman
Minions Valkyrie
Electro Wizard
Minions Valkyrie Bomb Tower Little Prince
Little Prince
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Valkyrie Electro Wizard
Bomb Tower Minions Valkyrie Fisherman Electro Wizard
Bomb Tower Fisherman Minions Valkyrie Electro Wizard
Bomb Tower Minions Valkyrie Fisherman Electro Wizard
Earthquake Valkyrie Bomb Tower
Minions Earthquake Valkyrie Bomb Tower Electro Wizard
Minions Electro Wizard Bomb Tower Little Prince
Earthquake Valkyrie Bomb Tower Electro Wizard
Minions Bomb Tower Fisherman
Valkyrie Fisherman Electro Wizard Little Prince
Minions Valkyrie Electro Wizard Earthquake Bomb Tower Fisherman
Minions Electro Wizard
Bomb Tower Minions Earthquake Valkyrie Electro Wizard
Valkyrie Bomb Tower Minions Earthquake Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Fisherman Electro Wizard
Bomb Tower Minions Valkyrie Fisherman Electro Wizard
Bomb Tower Minions Valkyrie Fisherman Electro Wizard Little Prince
Earthquake Valkyrie Bomb Tower Minions Fisherman Electro Wizard Little Prince
Bomb Tower Fisherman Electro Wizard
Valkyrie Minions Earthquake Bomb Tower Fisherman Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fisherman Electro Wizard
Electro Wizard Valkyrie Bomb Tower Fisherman
Minions Valkyrie Bomb Tower Fisherman Electro Wizard
Valkyrie Fisherman Electro Wizard
Valkyrie Fisherman
Minions Bomb Tower Electro Wizard
Minions Valkyrie Bomb Tower Electro Wizard
Valkyrie Bomb Tower Fisherman
Electro Wizard Minions Valkyrie Bomb Tower
Minions Valkyrie Bomb Tower
Valkyrie Electro Wizard
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Electro Wizard Minions Valkyrie Bomb Tower Fisherman Little Prince
Minions Valkyrie Earthquake Bomb Tower Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Fisherman Electro Wizard
Earthquake
Earthquake Valkyrie
Earthquake Valkyrie
Minions
Earthquake
Earthquake
Fisherman
Minions Fisherman Electro Wizard
Earthquake Valkyrie Fisherman Electro Wizard
Earthquake Fisherman
Earthquake Minions Fisherman
Earthquake Fisherman
Earthquake
Earthquake
Earthquake
Minions Fisherman
Earthquake Fisherman Electro Wizard
Earthquake Valkyrie Little Prince
Minions Earthquake
Fisherman
Earthquake
Earthquake Valkyrie Little Prince
Fisherman
Earthquake Fisherman Electro Wizard
Fisherman
Fisherman
Electro Wizard Little Prince
Electro Wizard Minions
Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard Minions
Electro Wizard
Valkyrie Electro Wizard
Earthquake
Minions Electro Wizard
Electro Wizard
Electro Wizard Little Prince

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