My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Baby Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Minions Musketeer Goblin Barrel Baby Dragon
Zap
Minions Royal Giant Goblin Barrel
Barbarian Barrel
Musketeer Valkyrie Goblin Barrel
The Log
Royal Giant Musketeer Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Musketeer Valkyrie Goblin Barrel Baby Dragon
Fireball
Minions Musketeer Goblin Barrel Baby Dragon
Poison
Minions Musketeer
Lightning
Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Musketeer Valkyrie Baby Dragon Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Barrel Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Valkyrie Baby Dragon
Royal Giant
Minions Goblin Barrel Musketeer Baby Dragon The Log
Musketeer
Valkyrie Royal Giant Baby Dragon The Log
Valkyrie
Musketeer Goblin Barrel Minions Baby Dragon
Goblin Barrel
Royal Giant Valkyrie Baby Dragon Golden Knight
Baby Dragon
Minions Royal Giant Musketeer Valkyrie Goblin Barrel
The Log
Royal Giant Musketeer
Golden Knight
Goblin Barrel

Defense Synergies 3 10

Minions
Valkyrie Musketeer Baby Dragon The Log Golden Knight
Royal Giant
Musketeer
Valkyrie The Log Minions Baby Dragon Golden Knight
Valkyrie
Minions Musketeer Baby Dragon The Log
Goblin Barrel
Baby Dragon
Minions Musketeer Valkyrie The Log
The Log
Musketeer Minions Valkyrie Baby Dragon Golden Knight
Golden Knight
Minions Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie Baby Dragon The Log Golden Knight
Minions Musketeer Valkyrie The Log
Minions Musketeer Valkyrie
Minions Musketeer Valkyrie
Valkyrie The Log
The Log Minions Musketeer Valkyrie Baby Dragon
Minions Musketeer Baby Dragon
Musketeer Valkyrie Baby Dragon The Log Golden Knight
Minions Musketeer
Musketeer Valkyrie
Minions Valkyrie Musketeer Baby Dragon The Log
Minions Musketeer Baby Dragon
Minions Musketeer Valkyrie The Log
Valkyrie Minions Baby Dragon The Log Golden Knight
The Log
Minions Musketeer Valkyrie
Valkyrie Minions Musketeer Baby Dragon The Log Golden Knight
Valkyrie Baby Dragon The Log Minions Musketeer
Musketeer
Valkyrie Minions Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Musketeer Valkyrie Baby Dragon The Log
Minions Musketeer Valkyrie The Log Golden Knight
Valkyrie Musketeer The Log
Musketeer Valkyrie
Minions Musketeer Baby Dragon
Minions Musketeer Valkyrie
Valkyrie
Minions Valkyrie Baby Dragon The Log
Musketeer
Minions Musketeer Valkyrie Golden Knight
Valkyrie The Log
Valkyrie Golden Knight
Musketeer Valkyrie Baby Dragon
Minions Musketeer Valkyrie Baby Dragon The Log Golden Knight
Minions Valkyrie Musketeer Baby Dragon The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon The Log Golden Knight
Musketeer Baby Dragon The Log Golden Knight
Baby Dragon The Log
Musketeer Valkyrie The Log
Valkyrie Baby Dragon The Log
Minions Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Golden Knight
Minions Musketeer
Musketeer Valkyrie The Log Golden Knight
Musketeer Baby Dragon
Musketeer Baby Dragon The Log Golden Knight
Minions Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Golden Knight
Musketeer Baby Dragon The Log
Minions
Musketeer Baby Dragon The Log
Valkyrie Baby Dragon The Log Golden Knight
Minions Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Musketeer Baby Dragon Golden Knight
Musketeer Baby Dragon The Log Golden Knight
Musketeer Baby Dragon The Log Golden Knight
Musketeer Baby Dragon
Minions Musketeer
Musketeer The Log
The Log
Minions Musketeer
Musketeer Baby Dragon
The Log
Musketeer Valkyrie Baby Dragon
The Log Musketeer Baby Dragon
Musketeer
Minions Musketeer Baby Dragon The Log Golden Knight
Musketeer
Musketeer Baby Dragon The Log Golden Knight

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