My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Royal Hogs
Giant Snowball
Minions Skeleton Barrel Barbarians Royal Hogs
Zap
Minions Skeleton Barrel Royal Hogs
Barbarian Barrel
Skeleton Barrel Barbarians Rascals Goblin Cage Royal Hogs
The Log
Skeleton Barrel Barbarians Rascals Goblin Cage Royal Hogs
Earthquake
Barbarians Goblin Cage Royal Hogs
Arrows
Minions Skeleton Barrel Rascals Royal Hogs
Royal Delivery
Minions Skeleton Barrel Barbarians Rascals Goblin Cage Royal Hogs
Fireball
Minions Skeleton Barrel Barbarians Rascals Goblin Cage Royal Hogs
Poison
Minions Skeleton Barrel Barbarians Rascals Goblin Cage Royal Hogs
Lightning
Goblin Cage
Rocket
Barbarians Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Barrel Fireball Goblin Cage Barbarians Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Barrel Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Rascals Goblin Cage Royal Hogs
Skeleton Barrel
Fireball Minions Rascals Goblin Cage Royal Hogs
Barbarians
Rascals
Minions Skeleton Barrel
Fireball
Skeleton Barrel Royal Hogs The Log
Goblin Cage
Minions Skeleton Barrel Royal Hogs The Log
Royal Hogs
Minions Skeleton Barrel Fireball Goblin Cage The Log
The Log
Fireball Goblin Cage Royal Hogs

Defense Synergies 1 6

Minions
Goblin Cage The Log
Skeleton Barrel
Fireball
Barbarians
Rascals
The Log
Fireball
The Log Skeleton Barrel Goblin Cage
Goblin Cage
Minions Fireball The Log
Royal Hogs
The Log
Fireball Minions Rascals Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Fireball Goblin Cage The Log
Barbarians Minions Rascals Goblin Cage The Log
Barbarians Goblin Cage Minions Rascals
Barbarians Goblin Cage Minions Rascals
Barbarians Fireball Goblin Cage The Log
Fireball The Log Minions Rascals
Minions Rascals Fireball Goblin Cage
Skeleton Barrel Barbarians Rascals Fireball Goblin Cage The Log
Barbarians Minions Rascals Goblin Cage
Barbarians Rascals
Minions Barbarians Rascals Fireball The Log
Minions Rascals Fireball
Barbarians Goblin Cage Minions Rascals Fireball The Log
Fireball Minions Barbarians Rascals Goblin Cage The Log
Barbarians Rascals Goblin Cage
Barbarians Rascals Fireball Goblin Cage The Log
Barbarians Minions Rascals Fireball Goblin Cage
Fireball Goblin Cage Minions Barbarians Rascals The Log
Goblin Cage The Log Minions Barbarians Rascals Fireball
Barbarians Goblin Cage
Rascals Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Fireball Goblin Cage
Fireball Skeleton Barrel The Log
Barbarians Minions Rascals Goblin Cage The Log
Barbarians Rascals Fireball Goblin Cage The Log
Barbarians Rascals Goblin Cage
Fireball Minions Skeleton Barrel Rascals
Rascals Minions Barbarians Fireball Goblin Cage
Barbarians Rascals Goblin Cage
Goblin Cage Minions Barbarians Fireball The Log
Barbarians Goblin Cage
Minions Barbarians Rascals Goblin Cage
Barbarians Fireball Goblin Cage The Log
Barbarians Rascals Fireball Goblin Cage
Barbarians Rascals Fireball Goblin Cage
Barbarians Rascals Minions Fireball Goblin Cage The Log
Minions Barbarians Rascals Fireball Goblin Cage The Log
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Rascals The Log
Fireball Skeleton Barrel The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Barbarians Rascals Fireball The Log
Fireball The Log
Fireball Minions Skeleton Barrel
The Log
Fireball The Log Skeleton Barrel
Fireball The Log Skeleton Barrel
Minions Fireball
Skeleton Barrel Fireball The Log
Fireball
Skeleton Barrel Fireball The Log
Minions Skeleton Barrel Fireball
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball The Log
Fireball
Minions
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball The Log
Minions Fireball The Log
Fireball
The Log
Skeleton Barrel Barbarians Fireball The Log
The Log Fireball
Fireball The Log Skeleton Barrel
Fireball Skeleton Barrel The Log
Fireball Skeleton Barrel The Log
Fireball
Minions Skeleton Barrel Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Skeleton Barrel Minions Barbarians Fireball
Fireball
The Log Fireball
Fireball Rascals
The Log Skeleton Barrel Fireball
Fireball
Minions Rascals Fireball The Log
Fireball
Skeleton Barrel Fireball The Log

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