My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Goblin Cage Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Skeleton Army
Giant Snowball
Minions Skeleton Barrel Barbarians Flying Machine Skeleton Army
Zap
Minions Skeleton Barrel Firecracker Flying Machine Inferno Tower Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Barbarians Goblin Cage Inferno Tower Skeleton Army
The Log
Skeleton Barrel Firecracker Barbarians Goblin Cage Skeleton Army
Earthquake
Firecracker Barbarians Goblin Cage Inferno Tower Skeleton Army
Arrows
Minions Skeleton Barrel Firecracker Flying Machine Skeleton Army
Royal Delivery
Minions Skeleton Barrel Firecracker Barbarians Goblin Cage Flying Machine Skeleton Army
Fireball
Minions Skeleton Barrel Firecracker Barbarians Goblin Cage Flying Machine Inferno Tower Skeleton Army
Poison
Minions Skeleton Barrel Firecracker Barbarians Goblin Cage Flying Machine Inferno Tower Skeleton Army
Lightning
Goblin Cage Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Firecracker Skeleton Army Goblin Cage Flying Machine Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Firecracker Goblin Cage
Skeleton Barrel
Firecracker Minions Goblin Cage Flying Machine
Firecracker
Skeleton Barrel Minions Goblin Cage Flying Machine
Barbarians
Goblin Cage
Minions Skeleton Barrel Firecracker Flying Machine
Flying Machine
Skeleton Barrel Firecracker Goblin Cage
Inferno Tower
Skeleton Army

Defense Synergies 1 14

Minions
Firecracker Goblin Cage Flying Machine Inferno Tower
Skeleton Barrel
Firecracker
Minions Goblin Cage Flying Machine Inferno Tower Skeleton Army
Barbarians
Skeleton Army
Goblin Cage
Minions Firecracker Flying Machine Inferno Tower Skeleton Army
Flying Machine
Minions Firecracker Goblin Cage Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Minions Firecracker Goblin Cage Flying Machine
Skeleton Army
Inferno Tower Firecracker Barbarians Goblin Cage Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Firecracker Goblin Cage Flying Machine Inferno Tower
Barbarians Inferno Tower Skeleton Army Minions Firecracker Goblin Cage Flying Machine
Barbarians Goblin Cage Inferno Tower Skeleton Army Minions
Barbarians Goblin Cage Inferno Tower Skeleton Army Minions Firecracker
Firecracker Barbarians Goblin Cage Skeleton Army
Skeleton Army Minions Firecracker Flying Machine
Minions Inferno Tower Firecracker Goblin Cage Flying Machine
Skeleton Barrel Barbarians Goblin Cage Flying Machine Inferno Tower
Barbarians Inferno Tower Minions Goblin Cage Skeleton Army
Skeleton Army Firecracker Barbarians Inferno Tower
Minions Barbarians Skeleton Army Firecracker Flying Machine
Minions Inferno Tower Firecracker Flying Machine
Barbarians Goblin Cage Inferno Tower Skeleton Army Minions Flying Machine
Skeleton Army Minions Firecracker Barbarians Goblin Cage
Barbarians Inferno Tower Skeleton Army Goblin Cage
Barbarians Inferno Tower Skeleton Army Goblin Cage
Barbarians Minions Firecracker Goblin Cage Inferno Tower Skeleton Army
Goblin Cage Minions Firecracker Barbarians Flying Machine Skeleton Army
Goblin Cage Minions Firecracker Barbarians Flying Machine
Barbarians Goblin Cage Inferno Tower
Skeleton Army Minions Firecracker Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Goblin Cage Inferno Tower
Skeleton Barrel Firecracker Flying Machine
Barbarians Skeleton Army Minions Goblin Cage Inferno Tower
Skeleton Army Barbarians Goblin Cage Inferno Tower
Barbarians Inferno Tower Goblin Cage Skeleton Army
Firecracker Minions Skeleton Barrel Flying Machine
Skeleton Army Minions Barbarians Goblin Cage Flying Machine Inferno Tower
Inferno Tower Barbarians Goblin Cage Skeleton Army
Goblin Cage Minions Firecracker Barbarians Flying Machine Inferno Tower Skeleton Army
Inferno Tower Barbarians Goblin Cage Skeleton Army
Minions Barbarians Goblin Cage Flying Machine Inferno Tower
Skeleton Army Barbarians Goblin Cage
Barbarians Skeleton Army Goblin Cage Inferno Tower
Firecracker Barbarians Goblin Cage Flying Machine Skeleton Army
Barbarians Inferno Tower Skeleton Army Minions Firecracker Goblin Cage Flying Machine
Minions Firecracker Barbarians Goblin Cage Flying Machine Inferno Tower
Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Flying Machine
Firecracker Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Firecracker Barbarians Flying Machine
Firecracker
Firecracker Minions Skeleton Barrel Flying Machine
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Minions
Firecracker Skeleton Barrel Flying Machine
Firecracker Flying Machine
Flying Machine Skeleton Barrel Firecracker
Minions Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Minions
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Minions
Skeleton Barrel Barbarians Flying Machine
Firecracker
Firecracker Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Firecracker
Firecracker Flying Machine
Minions Skeleton Barrel Firecracker Flying Machine
Firecracker
Firecracker
Skeleton Barrel Minions Barbarians Flying Machine Skeleton Army
Firecracker Flying Machine
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Firecracker Flying Machine
Minions Firecracker Flying Machine
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Firecracker

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