My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Goblin Giant
Barbarian Barrel
Valkyrie Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Minions Hog Rider Wizard
Poison
Minions Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Tornado Valkyrie Hog Rider Wizard Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Tornado Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie Goblin Giant P.E.K.K.A
Valkyrie
Hog Rider Minions Wizard Tornado P.E.K.K.A
Hog Rider
Minions Valkyrie Wizard Mirror Tornado
Wizard
Tornado Valkyrie Hog Rider Goblin Giant P.E.K.K.A
Mirror
Hog Rider Tornado
Tornado
Wizard P.E.K.K.A Valkyrie Hog Rider Mirror Goblin Giant
Goblin Giant
Minions Wizard Tornado
P.E.K.K.A
Tornado Minions Valkyrie Wizard

Defense Synergies 4 8

Minions
Valkyrie Goblin Giant P.E.K.K.A
Valkyrie
Minions Wizard Mirror Tornado P.E.K.K.A
Hog Rider
Wizard
Tornado Valkyrie P.E.K.K.A
Mirror
Tornado Valkyrie
Tornado
Wizard Mirror P.E.K.K.A Valkyrie Goblin Giant
Goblin Giant
Minions Tornado
P.E.K.K.A
Tornado Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Goblin Giant
P.E.K.K.A Minions Valkyrie
Tornado P.E.K.K.A Minions Valkyrie
P.E.K.K.A Minions Valkyrie
Valkyrie Tornado P.E.K.K.A
Tornado Minions Valkyrie
Minions Tornado Wizard
Valkyrie Goblin Giant P.E.K.K.A
P.E.K.K.A Minions Tornado
Tornado Valkyrie
Minions Valkyrie Wizard Tornado Goblin Giant
Minions Wizard Tornado
P.E.K.K.A Minions Valkyrie Wizard
Valkyrie Wizard Minions Tornado P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Wizard Minions Valkyrie Tornado P.E.K.K.A
Minions Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Minions
P.E.K.K.A Tornado
Valkyrie Wizard Minions Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Valkyrie Wizard
P.E.K.K.A Minions Valkyrie Goblin Giant
Valkyrie P.E.K.K.A Tornado Goblin Giant
P.E.K.K.A Valkyrie Goblin Giant
Wizard Minions Tornado Goblin Giant
P.E.K.K.A Minions Valkyrie Goblin Giant
P.E.K.K.A Valkyrie Goblin Giant
P.E.K.K.A Minions Valkyrie Tornado
P.E.K.K.A Goblin Giant
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie Tornado Goblin Giant
P.E.K.K.A Valkyrie Wizard Goblin Giant
Wizard Valkyrie
Minions Valkyrie Tornado Goblin Giant P.E.K.K.A
Minions Valkyrie Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Tornado
Goblin Giant
Valkyrie
Wizard Valkyrie
Wizard Minions Tornado Goblin Giant
Wizard Tornado
Wizard Tornado
Wizard Tornado
Minions Tornado
Valkyrie Wizard Tornado
Wizard Tornado
Minions
Wizard
Wizard
Tornado
Minions
Wizard
Valkyrie Wizard Tornado
Minions
Wizard Tornado
Tornado
Tornado Valkyrie Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Minions Wizard
Wizard
P.E.K.K.A
Wizard
Minions
Wizard Tornado
Valkyrie Wizard
Wizard
Tornado
P.E.K.K.A
Minions Tornado
Tornado
Tornado Goblin Giant
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: