My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Balloon
Giant Snowball
Minions Hog Rider Skeleton Army Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Magic Archer
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Wizard Skeleton Army Balloon Magic Archer
Fireball
Minions Hog Rider Wizard Skeleton Army Balloon Magic Archer
Poison
Minions Wizard Skeleton Army Balloon Magic Archer
Lightning
Valkyrie Wizard Balloon Magic Archer
Rocket
Valkyrie Hog Rider Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Valkyrie Hog Rider Freeze Magic Archer Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Valkyrie Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie Balloon
Valkyrie
Hog Rider Balloon Minions Wizard Magic Archer
Hog Rider
Minions Valkyrie Freeze Wizard Balloon Magic Archer
Wizard
Valkyrie Hog Rider Balloon
Skeleton Army
Freeze
Hog Rider Balloon
Balloon
Valkyrie Freeze Minions Hog Rider Wizard Magic Archer
Magic Archer
Valkyrie Hog Rider Balloon

Defense Synergies 1 8

Minions
Valkyrie Freeze
Valkyrie
Minions Wizard Freeze Magic Archer
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze
Skeleton Army
Wizard Freeze Magic Archer
Freeze
Minions Valkyrie Wizard Skeleton Army
Balloon
Magic Archer
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Magic Archer
Skeleton Army Minions Valkyrie
Skeleton Army Minions Valkyrie Freeze
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Minions Valkyrie Magic Archer
Minions Wizard Freeze Magic Archer
Valkyrie Magic Archer
Minions Skeleton Army
Skeleton Army Valkyrie
Minions Valkyrie Skeleton Army Wizard Freeze Magic Archer
Minions Wizard Magic Archer
Skeleton Army Minions Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Minions Freeze Magic Archer
Skeleton Army
Skeleton Army Freeze
Wizard Minions Valkyrie Skeleton Army
Valkyrie Minions Wizard Skeleton Army Magic Archer
Valkyrie Wizard Freeze Minions Magic Archer
Valkyrie Wizard Skeleton Army Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard Magic Archer
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Wizard Minions Freeze Magic Archer
Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army
Freeze Minions Valkyrie Skeleton Army Magic Archer
Skeleton Army
Minions Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army Magic Archer
Skeleton Army Minions Valkyrie Freeze Magic Archer
Minions Valkyrie Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Freeze
Magic Archer
Magic Archer
Valkyrie Freeze
Wizard Valkyrie Magic Archer
Wizard Minions Freeze Magic Archer
Wizard Magic Archer
Wizard Freeze Magic Archer
Wizard
Minions
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minions Freeze Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Freeze
Minions
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Minions Magic Archer
Wizard
Freeze Valkyrie Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Minions Wizard Freeze
Wizard Magic Archer
Freeze Magic Archer
Wizard Magic Archer
Minions Skeleton Army Freeze Magic Archer
Wizard Magic Archer
Freeze
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Minions Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Wizard

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