My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Skeleton Army Sparky
Giant Snowball
Minions Guards Skeleton Army Baby Dragon Witch
Zap
Minions Inferno Tower Guards Skeleton Army Witch Sparky
Barbarian Barrel
Valkyrie Inferno Tower Guards Skeleton Army Witch Sparky
The Log
Guards Skeleton Army Witch Sparky
Earthquake
Inferno Tower Guards Skeleton Army Witch
Arrows
Minions Guards Skeleton Army Witch
Royal Delivery
Minions Valkyrie Guards Skeleton Army Baby Dragon Witch Sparky
Fireball
Minions Inferno Tower Skeleton Army Baby Dragon Witch Sparky
Poison
Minions Inferno Tower Guards Skeleton Army Witch Sparky
Lightning
Valkyrie Inferno Tower Baby Dragon Witch Sparky
Rocket
Valkyrie Inferno Tower Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Skeleton Army Valkyrie Baby Dragon Inferno Tower Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Skeleton Army Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Baby Dragon Sparky
Valkyrie
Minions Baby Dragon Witch Sparky
Inferno Tower
Guards
Skeleton Army
Sparky
Baby Dragon
Minions Valkyrie Witch Sparky
Witch
Valkyrie Baby Dragon
Sparky
Minions Valkyrie Skeleton Army Baby Dragon

Defense Synergies 3 13

Minions
Valkyrie Inferno Tower Baby Dragon
Valkyrie
Minions Inferno Tower Baby Dragon Witch Sparky
Inferno Tower
Guards Skeleton Army Minions Valkyrie Baby Dragon
Guards
Inferno Tower Skeleton Army Baby Dragon Witch Sparky
Skeleton Army
Inferno Tower Guards Sparky
Baby Dragon
Minions Valkyrie Inferno Tower Guards Witch
Witch
Valkyrie Guards Baby Dragon
Sparky
Valkyrie Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower Baby Dragon Sparky
Inferno Tower Skeleton Army Sparky Minions Valkyrie Witch
Inferno Tower Skeleton Army Witch Sparky Minions Valkyrie
Inferno Tower Skeleton Army Witch Sparky Minions Valkyrie Guards
Valkyrie Skeleton Army Sparky
Skeleton Army Minions Valkyrie Guards Baby Dragon
Minions Inferno Tower Baby Dragon Witch
Valkyrie Inferno Tower Baby Dragon Sparky
Inferno Tower Witch Sparky Minions Skeleton Army
Guards Skeleton Army Valkyrie Inferno Tower Sparky
Minions Valkyrie Guards Skeleton Army Witch Baby Dragon
Minions Inferno Tower Baby Dragon Witch
Inferno Tower Skeleton Army Sparky Minions Valkyrie Guards Witch
Valkyrie Skeleton Army Sparky Minions Guards Baby Dragon Witch
Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Sparky Minions Valkyrie Inferno Tower Skeleton Army Witch
Valkyrie Minions Guards Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Minions Guards
Sparky Inferno Tower
Valkyrie Skeleton Army Minions Guards Baby Dragon Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Inferno Tower Witch Sparky
Valkyrie Baby Dragon
Guards Skeleton Army Minions Valkyrie Inferno Tower Witch Sparky
Valkyrie Guards Skeleton Army Inferno Tower Sparky
Inferno Tower Valkyrie Guards Skeleton Army Witch Sparky
Minions Baby Dragon Witch
Guards Skeleton Army Sparky Minions Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army Sparky
Minions Valkyrie Inferno Tower Skeleton Army Baby Dragon Witch Sparky
Inferno Tower Witch Guards Skeleton Army Sparky
Minions Valkyrie Inferno Tower Guards Witch Sparky
Skeleton Army Valkyrie Guards
Skeleton Army Valkyrie Inferno Tower Guards Witch Sparky
Valkyrie Skeleton Army Baby Dragon Witch Sparky
Inferno Tower Guards Skeleton Army Witch Sparky Minions Valkyrie Baby Dragon
Minions Valkyrie Inferno Tower Baby Dragon Witch Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Valkyrie Guards Sparky
Valkyrie Baby Dragon Sparky
Minions Baby Dragon Witch
Baby Dragon Witch Sparky
Baby Dragon
Minions Guards Sparky
Valkyrie Sparky
Baby Dragon
Baby Dragon Sparky
Minions Baby Dragon
Baby Dragon Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Sparky
Minions Sparky
Baby Dragon Sparky
Valkyrie Baby Dragon Witch
Minions Baby Dragon Sparky
Sparky
Baby Dragon
Valkyrie Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Baby Dragon Witch Sparky
Minions Guards Witch
Sparky
Sparky
Sparky
Sparky
Sparky
Minions Guards Skeleton Army Witch
Baby Dragon Witch
Valkyrie Baby Dragon Sparky
Baby Dragon
Sparky
Sparky
Minions Guards Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky
Sparky
Sparky

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