My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel Skeleton Army Balloon
Giant Snowball
Minions Mega Minion Goblin Barrel Skeleton Army Balloon Lumberjack
Zap
Minions Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Goblin Barrel Skeleton Army Lumberjack
The Log
Elite Barbarians Goblin Barrel Skeleton Army Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Elite Barbarians Mega Minion Goblin Barrel Skeleton Army Balloon Lumberjack
Fireball
Minions Elite Barbarians Mega Minion Goblin Barrel Skeleton Army Balloon Lumberjack
Poison
Minions Mega Minion Skeleton Army Balloon
Lightning
Elite Barbarians Mega Minion Balloon Lumberjack
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Goblin Barrel Skeleton Army Fireball Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Mega Minion Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Balloon Lumberjack
Elite Barbarians
Minions Fireball Lumberjack
Mega Minion
Fireball Balloon
Fireball
Elite Barbarians Mega Minion
Goblin Barrel
Skeleton Army Balloon Lumberjack
Skeleton Army
Goblin Barrel
Balloon
Lumberjack Minions Mega Minion Goblin Barrel
Lumberjack
Balloon Minions Elite Barbarians Goblin Barrel

Defense Synergies 0 6

Minions
Lumberjack
Elite Barbarians
Mega Minion
Mega Minion
Elite Barbarians Skeleton Army Lumberjack
Fireball
Lumberjack
Goblin Barrel
Skeleton Army
Mega Minion Lumberjack
Balloon
Lumberjack
Minions Mega Minion Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball
Elite Barbarians Skeleton Army Lumberjack Minions Mega Minion
Skeleton Army Lumberjack Minions Elite Barbarians Mega Minion
Elite Barbarians Skeleton Army Lumberjack Minions Mega Minion
Elite Barbarians Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Minions Mega Minion Lumberjack
Minions Mega Minion Fireball
Fireball
Minions Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Minions Skeleton Army Mega Minion Fireball Lumberjack
Minions Mega Minion Fireball
Skeleton Army Lumberjack Minions Elite Barbarians Fireball
Fireball Skeleton Army Minions Mega Minion Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Elite Barbarians Fireball Lumberjack
Minions Elite Barbarians Fireball Skeleton Army Lumberjack
Fireball Minions Elite Barbarians Mega Minion Skeleton Army Lumberjack
Minions Mega Minion Fireball Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Minions Elite Barbarians Fireball Lumberjack
Elite Barbarians Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Fireball
Fireball Elite Barbarians Mega Minion Lumberjack
Skeleton Army Lumberjack Minions Elite Barbarians
Skeleton Army Lumberjack Elite Barbarians Fireball
Elite Barbarians Skeleton Army Lumberjack
Fireball Minions
Skeleton Army Minions Elite Barbarians Mega Minion Fireball Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Minions Elite Barbarians Mega Minion Fireball Skeleton Army
Mega Minion Skeleton Army
Minions Elite Barbarians Mega Minion Lumberjack
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Lumberjack
Fireball Skeleton Army
Elite Barbarians Skeleton Army Minions Mega Minion Fireball Lumberjack
Minions Elite Barbarians Mega Minion Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Minions Mega Minion
Fireball
Fireball
Minions Elite Barbarians Fireball Lumberjack
Fireball
Fireball
Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Minions
Mega Minion Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Elite Barbarians Fireball
Minions Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Fireball
Fireball
Fireball
Minions Fireball Skeleton Army
Fireball Mega Minion
Fireball
Fireball Mega Minion Lumberjack
Fireball
Fireball
Elite Barbarians Mega Minion
Minions Elite Barbarians Fireball
Fireball
Fireball
Fireball

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