My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Witch
Zap
Mortar Witch
Barbarian Barrel
Mortar Barbarians Elixir Golem Wizard Witch
The Log
Barbarians Elixir Golem Witch
Earthquake
Mortar Barbarians Elixir Golem Witch
Arrows
Witch
Royal Delivery
Barbarians Elixir Golem Wizard Witch
Fireball
Mortar Barbarians Elixir Golem Wizard Witch
Poison
Mortar Barbarians Elixir Golem Wizard Witch
Lightning
Mortar Wizard Witch
Rocket
Mortar Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Mortar Poison Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Mortar Poison

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Barbarians
Elixir Golem
Rage Poison Wizard Witch
Wizard
Elixir Golem Rage Mega Knight
Rage
Elixir Golem Witch Wizard
Poison
Elixir Golem Mega Knight
Witch
Rage Elixir Golem Mega Knight
Mega Knight
Wizard Poison Witch

Defense Synergies 0 5

Mortar
Wizard Poison
Barbarians
Elixir Golem
Wizard
Mortar Mega Knight
Rage
Poison
Mortar Mega Knight
Witch
Mega Knight
Mega Knight
Wizard Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard
Barbarians Mortar Witch Mega Knight
Mortar Barbarians Witch Mega Knight
Barbarians Witch Mortar Mega Knight
Barbarians Poison Mega Knight
Mega Knight
Mortar Wizard Poison Witch
Barbarians Poison Mega Knight
Barbarians Witch Mortar
Barbarians Mega Knight
Barbarians Poison Witch Wizard Mega Knight
Wizard Poison Witch
Mortar Barbarians Mega Knight Wizard Witch
Wizard Mega Knight Mortar Barbarians Poison Witch
Barbarians Mortar Mega Knight
Barbarians Mortar Mega Knight
Barbarians Wizard Mega Knight Mortar Poison Witch
Mortar Mega Knight Barbarians Wizard Witch
Mortar Wizard Poison Witch Barbarians Mega Knight
Barbarians Mortar
Wizard Mega Knight Barbarians Poison Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Poison Mortar Wizard Mega Knight
Barbarians Mega Knight Witch
Mega Knight Barbarians
Barbarians Witch Mega Knight
Wizard Poison Witch
Barbarians Witch
Mega Knight Barbarians
Mega Knight Mortar Barbarians Poison Witch
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Poison
Barbarians Mega Knight Wizard Witch
Wizard Barbarians Witch Mega Knight
Barbarians Witch Mortar Poison
Poison Mega Knight Barbarians Wizard Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar
Mortar Poison
Poison
Barbarians Poison
Wizard Poison Mortar Mega Knight
Wizard Poison Witch
Mortar Wizard Poison Witch
Poison Wizard
Poison Mortar Wizard
Poison
Poison Mortar Wizard
Poison Wizard
Poison Mortar
Mortar Poison
Mortar Poison
Mortar Wizard Poison Witch
Mortar Wizard Poison Mega Knight
Mortar Poison
Mortar Wizard Poison Mega Knight
Mortar Wizard Poison Witch Mega Knight
Poison Mega Knight
Wizard Poison
Mortar Barbarians Poison
Poison Mortar Wizard Witch Mega Knight
Witch
Mortar Poison Wizard Witch
Mortar Wizard Poison Witch Mega Knight
Poison Mortar
Poison Wizard Witch
Wizard Poison Witch
Poison Mortar Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Barbarians Witch
Poison Wizard Witch
Poison Wizard Mega Knight
Mortar Wizard Poison
Poison
Mega Knight
Poison Witch
Poison Witch
Poison Mortar Witch Mega Knight
Mortar Wizard Mega Knight

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