My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Rune Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Battle Healer Wall Breakers Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Little Prince
Zap
Mortar Wall Breakers Little Prince
Barbarian Barrel
Mortar Valkyrie Wall Breakers Electro Wizard Little Prince
The Log
Wall Breakers Little Prince
Earthquake
Mortar
Arrows
Wall Breakers Little Prince
Royal Delivery
Valkyrie Battle Healer Wall Breakers Electro Wizard Little Prince
Fireball
Mortar Battle Healer Wall Breakers Electro Wizard Little Prince
Poison
Mortar Battle Healer Electro Wizard Little Prince
Lightning
Mortar Valkyrie Battle Healer Electro Wizard Little Prince
Rocket
Mortar Valkyrie Battle Healer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Earthquake Little Prince Mortar Valkyrie Battle Healer Rune Giant Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Earthquake Little Prince Mortar

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Battle Healer
Earthquake
Wall Breakers
Valkyrie
Wall Breakers Battle Healer Electro Wizard Little Prince
Battle Healer
Mortar Valkyrie Electro Wizard
Wall Breakers
Valkyrie Earthquake Electro Wizard
Rune Giant
Electro Wizard Little Prince
Electro Wizard
Valkyrie Battle Healer Wall Breakers Rune Giant
Little Prince
Valkyrie Rune Giant

Defense Synergies 0 9

Mortar
Earthquake Valkyrie Electro Wizard
Earthquake
Mortar
Valkyrie
Mortar Battle Healer Electro Wizard Little Prince
Battle Healer
Valkyrie Electro Wizard Little Prince
Wall Breakers
Rune Giant
Electro Wizard
Mortar Valkyrie Battle Healer Little Prince
Little Prince
Valkyrie Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Valkyrie Electro Wizard
Mortar Valkyrie Battle Healer Electro Wizard
Mortar Valkyrie Electro Wizard
Mortar Valkyrie Electro Wizard
Earthquake Valkyrie Battle Healer
Earthquake Valkyrie Electro Wizard
Electro Wizard Mortar Little Prince
Earthquake Valkyrie Battle Healer Electro Wizard
Mortar
Valkyrie Battle Healer Electro Wizard Little Prince
Valkyrie Electro Wizard Earthquake
Electro Wizard
Mortar Earthquake Valkyrie Battle Healer Electro Wizard
Valkyrie Mortar Earthquake Electro Wizard
Mortar Electro Wizard
Mortar Electro Wizard
Mortar Valkyrie Electro Wizard
Mortar Valkyrie Battle Healer Electro Wizard Little Prince
Mortar Earthquake Valkyrie Battle Healer Electro Wizard Little Prince
Mortar Electro Wizard
Valkyrie Earthquake Battle Healer Electro Wizard Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Electro Wizard
Electro Wizard Mortar Valkyrie Battle Healer
Valkyrie Battle Healer Electro Wizard
Valkyrie Battle Healer Electro Wizard
Valkyrie Battle Healer
Electro Wizard
Valkyrie Battle Healer Electro Wizard
Valkyrie Battle Healer
Electro Wizard Mortar Valkyrie
Valkyrie
Valkyrie Electro Wizard
Valkyrie
Valkyrie
Electro Wizard Mortar Valkyrie Battle Healer Little Prince
Valkyrie Earthquake Battle Healer Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Valkyrie
Mortar Electro Wizard
Earthquake
Earthquake Valkyrie
Mortar Earthquake Valkyrie
Mortar Earthquake
Earthquake
Mortar
Electro Wizard
Mortar Earthquake Valkyrie Electro Wizard
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Mortar Earthquake
Mortar Earthquake Electro Wizard
Mortar Earthquake Valkyrie Little Prince
Earthquake
Earthquake Mortar
Earthquake Mortar Valkyrie Little Prince
Mortar Earthquake Electro Wizard
Mortar
Mortar
Electro Wizard Little Prince
Electro Wizard
Mortar Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard
Electro Wizard
Valkyrie Electro Wizard
Mortar Earthquake
Electro Wizard
Electro Wizard
Mortar Electro Wizard Little Prince
Mortar

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