My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Fisherman
Giant Snowball
Goblin Curse Princess Fisherman
Zap
Mortar Goblin Curse Princess Fisherman
Barbarian Barrel
Mortar Heal Spirit Goblin Curse Princess Electro Wizard
The Log
Heal Spirit Goblin Curse Princess Fisherman
Earthquake
Mortar
Arrows
Heal Spirit Goblin Curse Princess
Royal Delivery
Heal Spirit P.E.K.K.A Princess Fisherman Electro Wizard
Fireball
Mortar Princess Fisherman Electro Wizard
Poison
Mortar Goblin Curse Princess Fisherman Electro Wizard
Lightning
Mortar Fisherman Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Curse Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Curse Princess Fisherman Mortar Freeze Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblin Curse Princess Fisherman

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Heal Spirit
P.E.K.K.A
Goblin Curse
Freeze
P.E.K.K.A
Electro Wizard Heal Spirit Princess Fisherman
Princess
P.E.K.K.A
Fisherman
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 0 6

Mortar
Princess Electro Wizard
Heal Spirit
Goblin Curse
Freeze
Electro Wizard
P.E.K.K.A
Princess Fisherman Electro Wizard
Princess
Mortar P.E.K.K.A
Fisherman
P.E.K.K.A
Electro Wizard
Mortar Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Wizard
P.E.K.K.A Mortar Goblin Curse Fisherman Electro Wizard
Mortar P.E.K.K.A Fisherman Goblin Curse Freeze Electro Wizard
P.E.K.K.A Mortar Goblin Curse Fisherman Electro Wizard
P.E.K.K.A Princess
Freeze Electro Wizard
Electro Wizard Mortar Goblin Curse Freeze Princess
P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Goblin Curse Princess Fisherman
Fisherman Electro Wizard
Goblin Curse Electro Wizard Freeze Princess Fisherman
Goblin Curse Princess Electro Wizard
Mortar P.E.K.K.A Goblin Curse Freeze Electro Wizard
Mortar Goblin Curse Freeze P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Mortar Goblin Curse Electro Wizard
Mortar Goblin Curse Freeze P.E.K.K.A Fisherman Electro Wizard
Mortar P.E.K.K.A Fisherman Electro Wizard
Mortar Fisherman Electro Wizard
Mortar Freeze Goblin Curse Princess Fisherman Electro Wizard
P.E.K.K.A Mortar Goblin Curse Fisherman Electro Wizard
Goblin Curse P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Mortar Fisherman
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Goblin Curse Fisherman
Goblin Curse Freeze Princess Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Fisherman
Freeze P.E.K.K.A Electro Wizard Mortar
P.E.K.K.A Goblin Curse
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse
Goblin Curse Princess
Electro Wizard Mortar Freeze P.E.K.K.A Fisherman
Goblin Curse Freeze P.E.K.K.A Princess Electro Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Freeze
Mortar Goblin Curse Princess Fisherman Electro Wizard
Freeze
Mortar Goblin Curse
Goblin Curse Freeze Princess
Mortar Princess
Goblin Curse Freeze Princess
Mortar Fisherman
Fisherman Electro Wizard
Mortar Princess Fisherman Electro Wizard
Goblin Curse Princess
Mortar Princess Fisherman
Mortar Freeze Princess Fisherman
Princess Mortar Fisherman
Mortar Princess
Mortar Princess
Mortar Freeze
Fisherman
Mortar Princess Fisherman Electro Wizard
Mortar Goblin Curse Princess
Princess
Fisherman
Mortar
Goblin Curse Freeze Mortar Princess
Fisherman
Mortar Princess Fisherman Electro Wizard
Mortar Princess Fisherman
Mortar Goblin Curse Fisherman
Goblin Curse Princess Electro Wizard
Electro Wizard Freeze
Mortar
Freeze Princess Electro Wizard
P.E.K.K.A
Goblin Curse Princess
Electro Wizard Freeze Princess
Goblin Curse Princess Electro Wizard
Freeze
Princess Electro Wizard
Mortar Princess
P.E.K.K.A
Freeze Princess Electro Wizard
Princess Electro Wizard
Mortar Freeze Princess Electro Wizard

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