My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Little Prince
Zap
Mortar Little Prince
Barbarian Barrel
Mortar Ice Wizard Little Prince
The Log
Little Prince
Earthquake
Mortar
Arrows
Little Prince
Royal Delivery
Mega Minion Bowler Ice Wizard Little Prince
Fireball
Mortar Mega Minion Bowler Ice Wizard Little Prince
Poison
Mortar Mega Minion Ice Wizard Little Prince
Lightning
Mortar Mega Minion Bowler Ice Wizard Little Prince
Rocket
Mortar Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Earthquake Ice Wizard Little Prince Mortar Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Mega Minion Earthquake Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion
Mega Minion
Mortar Bowler Mega Knight
Earthquake
Mega Knight
Rage
Bowler
Mega Minion Ice Wizard Little Prince
Ice Wizard
Bowler
Mega Knight
Mega Minion Earthquake
Little Prince
Bowler

Defense Synergies 0 11

Mortar
Mega Minion Earthquake Ice Wizard
Mega Minion
Mortar Ice Wizard Mega Knight
Earthquake
Mortar Ice Wizard Mega Knight
Rage
Bowler
Ice Wizard Little Prince
Ice Wizard
Mortar Mega Minion Earthquake Bowler Mega Knight Little Prince
Mega Knight
Mega Minion Earthquake Ice Wizard
Little Prince
Bowler Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Mortar Mega Minion
Mortar Mega Minion Ice Wizard Mega Knight
Mortar Bowler Mega Knight Mega Minion Ice Wizard
Mortar Mega Minion Bowler Ice Wizard Mega Knight
Earthquake Bowler Mega Knight
Bowler Mega Minion Earthquake Ice Wizard Mega Knight
Mega Minion Mortar Ice Wizard Little Prince
Earthquake Bowler Mega Knight
Mortar Ice Wizard
Bowler Ice Wizard Mega Knight Little Prince
Ice Wizard Mega Minion Earthquake Bowler Mega Knight
Mega Minion Ice Wizard
Mortar Bowler Mega Knight Earthquake Ice Wizard
Bowler Mega Knight Mortar Mega Minion Earthquake
Mortar Mega Knight
Mortar Bowler Mega Knight
Mega Knight Mortar Bowler
Mortar Mega Knight Mega Minion Bowler Ice Wizard Little Prince
Mortar Earthquake Mega Minion Bowler Ice Wizard Mega Knight Little Prince
Mortar
Bowler Mega Knight Earthquake Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler
Mortar Mega Minion Bowler Mega Knight
Mega Knight Bowler
Bowler Mega Knight
Bowler Mega Knight
Ice Wizard
Mega Minion Bowler Ice Wizard
Mega Knight
Mega Knight Mortar Mega Minion
Mega Minion
Mega Knight Mega Minion Bowler
Mega Knight Bowler
Bowler Mega Knight
Bowler Mega Knight
Mortar Mega Minion Bowler Little Prince
Bowler Mega Knight Mega Minion Earthquake Ice Wizard
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar
Mortar Bowler Ice Wizard
Earthquake
Earthquake
Mortar Earthquake Bowler Mega Knight
Mega Minion Ice Wizard
Mortar Earthquake Bowler
Earthquake Bowler Ice Wizard
Mortar
Bowler
Mortar Earthquake Bowler
Earthquake Mortar Bowler
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar Bowler
Earthquake Mortar Bowler Mega Knight
Mortar Earthquake
Mortar Mega Minion Earthquake Bowler Mega Knight
Mortar Earthquake Bowler Mega Knight Little Prince
Earthquake Bowler Mega Knight
Bowler
Earthquake Mortar
Earthquake Mortar Bowler Ice Wizard Mega Knight Little Prince
Mega Minion
Mortar Earthquake Bowler Ice Wizard
Mortar Bowler Mega Knight
Mortar
Ice Wizard Little Prince
Mega Minion
Mega Minion Bowler
Mortar Earthquake Mega Knight
Mega Knight
Earthquake Bowler
Earthquake
Mega Minion Ice Wizard
Mega Minion Bowler Mega Knight
Mortar Earthquake Bowler
Mega Minion Mega Knight
Bowler
Mortar Bowler Mega Knight Little Prince
Mortar Bowler Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: