My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Magic Archer Night Witch Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Musketeer Night Witch Ram Rider
Zap
Mortar Night Witch Ram Rider
Barbarian Barrel
Mortar Musketeer Magic Archer Night Witch
The Log
Musketeer Ram Rider
Earthquake
Mortar
Arrows
Night Witch
Royal Delivery
Musketeer Magic Archer Night Witch Ram Rider
Fireball
Mortar Musketeer Magic Archer Night Witch Ram Rider
Poison
Mortar Musketeer Magic Archer Night Witch
Lightning
Mortar Musketeer Magic Archer Night Witch Ram Rider Goblinstein
Rocket
Mortar Musketeer Magic Archer Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mortar Musketeer Magic Archer Night Witch Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mortar Musketeer Magic Archer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Musketeer The Log Ram Rider
Musketeer
Mortar The Log Ram Rider Mega Knight
The Log
Mortar Musketeer Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider The Log Mega Knight
Night Witch
Mega Knight
Ram Rider
Magic Archer Mortar Musketeer The Log Mega Knight
Mega Knight
Musketeer The Log Magic Archer Night Witch Ram Rider
Goblinstein

Defense Synergies 1 12

Mortar
Musketeer The Log
Musketeer
The Log Mortar Ram Rider Mega Knight
The Log
Musketeer Mortar Magic Archer Night Witch Ram Rider Mega Knight
Magic Archer
The Log Night Witch Ram Rider Mega Knight
Night Witch
The Log Magic Archer Mega Knight
Ram Rider
Musketeer The Log Magic Archer
Mega Knight
Musketeer The Log Magic Archer Night Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer The Log Magic Archer Ram Rider
Mortar Musketeer The Log Night Witch Ram Rider Mega Knight
Mortar Ram Rider Mega Knight Musketeer Night Witch
Night Witch Mortar Musketeer Ram Rider Mega Knight
The Log Mega Knight
The Log Musketeer Magic Archer Night Witch Mega Knight
Musketeer Ram Rider Mortar Magic Archer Night Witch
Musketeer The Log Magic Archer Ram Rider Mega Knight
Mortar Musketeer Night Witch
Musketeer Night Witch Mega Knight
Musketeer The Log Magic Archer Night Witch Ram Rider Mega Knight
Musketeer Magic Archer Night Witch Ram Rider
Mortar Night Witch Mega Knight Musketeer The Log Ram Rider
Mega Knight Mortar The Log Magic Archer Night Witch
Mortar Ram Rider Mega Knight
Mortar The Log Ram Rider Mega Knight
Mega Knight Mortar Musketeer Night Witch
Mortar Mega Knight Musketeer The Log Magic Archer Night Witch Ram Rider
Mortar The Log Musketeer Magic Archer Ram Rider Mega Knight
Mortar Musketeer Ram Rider
Mega Knight Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mortar Musketeer The Log Magic Archer Mega Knight
Mega Knight Musketeer The Log Ram Rider
Mega Knight Musketeer The Log Night Witch Ram Rider
Musketeer Night Witch Ram Rider Mega Knight
Musketeer Magic Archer Ram Rider
Musketeer Night Witch Ram Rider
Mega Knight
Mega Knight Mortar The Log Magic Archer
Musketeer
Mega Knight Musketeer
Mega Knight The Log
Mega Knight Night Witch Ram Rider
Musketeer Magic Archer Mega Knight
Mortar Musketeer The Log Magic Archer Night Witch
Mega Knight Musketeer The Log Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Musketeer The Log
Mortar Musketeer The Log Magic Archer Ram Rider
The Log Magic Archer
Musketeer The Log
Mortar The Log Magic Archer Mega Knight
Musketeer Magic Archer Ram Rider
Mortar Musketeer The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Mortar Ram Rider
Musketeer Night Witch
Mortar Musketeer The Log Magic Archer Ram Rider
Musketeer Magic Archer
Mortar Musketeer The Log Magic Archer
Mortar Musketeer Magic Archer
Mortar Musketeer The Log Magic Archer
Mortar Musketeer The Log Magic Archer
Magic Archer Mortar Musketeer The Log Mega Knight
Mortar
Night Witch
Mortar Musketeer The Log Magic Archer Mega Knight
Mortar The Log Magic Archer Mega Knight
Musketeer The Log Magic Archer Night Witch Mega Knight
Musketeer The Log
Mortar Musketeer The Log
The Log Mortar Magic Archer Mega Knight
Mortar The Log Musketeer Magic Archer Ram Rider
Mortar Musketeer The Log Magic Archer Ram Rider Mega Knight
Mortar Musketeer The Log Magic Archer
Musketeer Magic Archer Night Witch
Musketeer
Night Witch
Mortar Musketeer The Log Magic Archer Night Witch Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Musketeer Magic Archer Night Witch
Musketeer Magic Archer Ram Rider
The Log
Musketeer Magic Archer Mega Knight
The Log Mortar Musketeer Magic Archer
Musketeer Mega Knight
Musketeer The Log Magic Archer
Musketeer Magic Archer
Mortar Musketeer The Log Magic Archer Mega Knight
Mortar Mega Knight

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