My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Elite Barbarians Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Elite Barbarians Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Mortar Royal Giant Witch Goblin Giant
Barbarian Barrel
Firecracker Mortar Elite Barbarians Witch
The Log
Firecracker Royal Giant Elite Barbarians Witch
Earthquake
Firecracker Mortar Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Witch
Fireball
Firecracker Mortar Elite Barbarians Witch
Poison
Firecracker Mortar Witch
Lightning
Mortar Elite Barbarians Witch
Rocket
Mortar Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mortar Freeze Witch Royal Giant Elite Barbarians Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Mortar Freeze Witch

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mortar Elite Barbarians Goblin Giant Mega Knight
Mortar
Royal Giant Firecracker Goblin Giant
Royal Giant
Firecracker Mortar Elite Barbarians Witch
Elite Barbarians
Firecracker Royal Giant Goblin Giant Mega Knight
Freeze
Witch
Royal Giant Goblin Giant Mega Knight
Goblin Giant
Firecracker Mortar Elite Barbarians Witch
Mega Knight
Firecracker Elite Barbarians Witch

Defense Synergies 0 5

Firecracker
Mortar Mega Knight
Mortar
Firecracker
Royal Giant
Elite Barbarians
Mega Knight
Freeze
Mega Knight
Witch
Mega Knight
Goblin Giant
Mega Knight
Firecracker Elite Barbarians Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Goblin Giant
Elite Barbarians Firecracker Mortar Witch Mega Knight
Mortar Witch Mega Knight Elite Barbarians Freeze
Elite Barbarians Witch Firecracker Mortar Mega Knight
Firecracker Elite Barbarians Mega Knight
Freeze Firecracker Mega Knight
Firecracker Mortar Freeze Witch
Goblin Giant Mega Knight
Witch Mortar Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Witch Firecracker Freeze Goblin Giant Mega Knight
Firecracker Witch
Mortar Mega Knight Elite Barbarians Freeze Witch
Mega Knight Firecracker Mortar Freeze Witch
Elite Barbarians Mortar Mega Knight
Mortar Elite Barbarians Freeze Mega Knight
Mega Knight Firecracker Mortar Elite Barbarians Witch
Mortar Mega Knight Firecracker Elite Barbarians Witch
Mortar Freeze Witch Firecracker Mega Knight
Mortar Elite Barbarians
Mega Knight Firecracker Elite Barbarians Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch
Firecracker Mortar Elite Barbarians Mega Knight
Mega Knight Elite Barbarians Witch Goblin Giant
Mega Knight Elite Barbarians Goblin Giant
Elite Barbarians Witch Goblin Giant Mega Knight
Firecracker Freeze Witch Goblin Giant
Elite Barbarians Witch Goblin Giant
Mega Knight Elite Barbarians Goblin Giant
Freeze Mega Knight Firecracker Mortar Elite Barbarians Witch
Witch Goblin Giant
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Goblin Giant
Elite Barbarians Mega Knight Witch Goblin Giant
Firecracker Witch Mega Knight
Elite Barbarians Witch Firecracker Mortar Freeze Goblin Giant
Mega Knight Firecracker Elite Barbarians Freeze Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Freeze
Firecracker Mortar
Goblin Giant
Firecracker Freeze
Firecracker Mortar Mega Knight
Firecracker Freeze Witch Goblin Giant
Firecracker Mortar Witch
Firecracker Freeze
Firecracker Mortar
Elite Barbarians
Firecracker Mortar
Firecracker
Firecracker Mortar Elite Barbarians
Firecracker Mortar Freeze
Firecracker Mortar Elite Barbarians
Firecracker Mortar Witch
Firecracker Mortar Mega Knight
Mortar Freeze
Firecracker Mortar Mega Knight
Firecracker Mortar Witch Mega Knight
Mega Knight
Mortar
Firecracker Freeze Mortar Witch Mega Knight
Witch
Firecracker Mortar Witch
Mortar Witch Mega Knight
Firecracker Mortar
Elite Barbarians Firecracker Witch
Firecracker Freeze Witch
Elite Barbarians
Mortar Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Freeze Witch
Firecracker Witch
Freeze
Firecracker Mega Knight
Firecracker Mortar
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Freeze Witch
Firecracker Witch
Firecracker Mortar Freeze Witch Goblin Giant Mega Knight
Firecracker Mortar Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: