My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Barrel Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Goblin Barrel Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Goblin Drill Balloon Prince
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army Goblin Drill Witch Balloon
Zap
Mortar Battle Ram Goblin Barrel Skeleton Army Goblin Drill Witch Balloon Prince
Barbarian Barrel
Mortar Battle Ram Goblin Barrel Skeleton Army Goblin Drill Witch
The Log
Battle Ram Goblin Barrel Skeleton Army Goblin Drill Witch Prince
Earthquake
Mortar Goblin Barrel Skeleton Army Goblin Drill Witch
Arrows
Goblin Barrel Skeleton Army Goblin Drill Witch
Royal Delivery
Battle Ram Goblin Barrel Skeleton Army Goblin Drill Witch Balloon Prince
Fireball
Mortar Battle Ram Goblin Barrel Skeleton Army Goblin Drill Witch Balloon
Poison
Mortar Skeleton Army Goblin Drill Witch Balloon
Lightning
Mortar Battle Ram Witch Balloon Prince
Rocket
Mortar Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Goblin Drill Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mortar Battle Ram Goblin Drill Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mortar Battle Ram

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Battle Ram
Goblin Barrel Witch
Goblin Barrel
Prince Battle Ram Skeleton Army Goblin Drill Balloon
Skeleton Army
Goblin Barrel
Goblin Drill
Goblin Barrel Balloon
Witch
Battle Ram Prince
Balloon
Goblin Barrel Goblin Drill
Prince
Goblin Barrel Witch

Defense Synergies 0 4

Mortar
Skeleton Army
Battle Ram
Goblin Barrel
Skeleton Army
Mortar Goblin Drill Prince
Goblin Drill
Skeleton Army
Witch
Prince
Balloon
Prince
Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Skeleton Army Mortar Goblin Drill Witch Prince
Mortar Skeleton Army Witch Prince Goblin Drill
Skeleton Army Witch Prince Mortar Goblin Drill
Skeleton Army Prince
Skeleton Army
Mortar Witch
Witch Mortar Skeleton Army Goblin Drill Prince
Skeleton Army Prince
Skeleton Army Witch Goblin Drill
Witch
Mortar Skeleton Army Goblin Drill Prince Witch
Skeleton Army Mortar Goblin Drill Witch Prince
Skeleton Army Mortar Goblin Drill Prince
Skeleton Army Mortar Goblin Drill Prince
Mortar Skeleton Army Goblin Drill Witch Prince
Mortar Skeleton Army Goblin Drill Witch Prince
Mortar Goblin Drill Witch
Mortar Goblin Drill Prince
Skeleton Army Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Mortar Prince
Skeleton Army Witch Prince
Skeleton Army Prince
Skeleton Army Goblin Drill Witch Prince
Witch
Skeleton Army Prince Witch
Skeleton Army Prince
Mortar Skeleton Army Witch Prince
Witch Skeleton Army Goblin Drill
Witch Prince
Skeleton Army Prince
Skeleton Army Prince Witch
Skeleton Army Witch
Skeleton Army Witch Mortar Goblin Drill Prince
Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Goblin Drill
Mortar
Goblin Drill
Prince
Mortar
Witch
Mortar Witch
Mortar
Prince
Mortar Prince
Mortar
Mortar
Mortar Prince
Mortar Goblin Drill Witch
Mortar
Mortar
Mortar Prince
Mortar Witch
Prince
Prince
Mortar Goblin Drill
Mortar Witch
Witch
Mortar Witch
Mortar Witch Prince
Mortar
Witch
Witch
Mortar
Prince
Skeleton Army Witch Prince
Witch
Prince
Mortar
Prince
Witch
Witch
Mortar Witch Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: