My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Mega Minion Valkyrie Battle Ram Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Graveyard
Giant Snowball
Mega Minion Battle Ram Graveyard
Zap
Mortar Battle Ram Graveyard
Barbarian Barrel
Mortar Valkyrie Battle Ram Graveyard
The Log
Suspicious Bush Battle Ram Graveyard
Earthquake
Mortar Graveyard
Arrows
Suspicious Bush Graveyard
Royal Delivery
Mega Minion Valkyrie Battle Ram Graveyard
Fireball
Mortar Suspicious Bush Mega Minion Battle Ram
Poison
Mortar Suspicious Bush Mega Minion Graveyard
Lightning
Mortar Mega Minion Valkyrie Battle Ram Goblinstein
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mega Minion Valkyrie Battle Ram Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Mega Minion Mortar Valkyrie Battle Ram Graveyard Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Suspicious Bush Mega Minion Mortar Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion
Suspicious Bush
Mega Minion
Mortar Valkyrie Graveyard
Valkyrie
Graveyard Mega Minion Battle Ram
Battle Ram
Valkyrie Graveyard
Graveyard
Valkyrie Mega Minion Battle Ram
Goblin Machine
Goblinstein

Defense Synergies 0 3

Mortar
Mega Minion Valkyrie
Suspicious Bush
Mega Minion
Mortar Valkyrie
Valkyrie
Mortar Mega Minion
Battle Ram
Graveyard
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Valkyrie
Mortar Mega Minion Valkyrie
Mortar Mega Minion Valkyrie
Mortar Mega Minion Valkyrie
Valkyrie
Mega Minion Valkyrie
Mega Minion Mortar
Valkyrie
Mortar
Valkyrie
Valkyrie Mega Minion
Mega Minion
Mortar Valkyrie
Valkyrie Mortar Mega Minion
Mortar
Mortar Goblinstein
Mortar Valkyrie
Mortar Valkyrie Mega Minion
Mortar Valkyrie Mega Minion
Mortar
Valkyrie
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Mortar Mega Minion Valkyrie
Valkyrie
Valkyrie
Valkyrie
Goblinstein
Mega Minion Valkyrie
Valkyrie
Goblinstein Mortar Mega Minion Valkyrie
Mega Minion
Mega Minion Valkyrie
Valkyrie
Valkyrie
Valkyrie
Mortar Mega Minion Valkyrie Goblinstein
Valkyrie Mega Minion
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar
Valkyrie
Mortar Valkyrie Goblinstein
Goblinstein Mega Minion Goblin Machine
Mortar
Mortar
Mortar Valkyrie Goblin Machine
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar Mega Minion Goblin Machine
Mortar Valkyrie Goblin Machine
Mortar
Mortar Valkyrie Goblin Machine Goblinstein
Mega Minion
Mortar
Mortar
Mortar
Mega Minion Goblinstein
Mega Minion
Mortar
Goblinstein
Mega Minion
Mega Minion Valkyrie
Mortar
Mega Minion
Mortar
Mortar

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