My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Battle Ram Witch Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Bandit
Giant Snowball
Musketeer Battle Ram Goblin Barrel Witch
Zap
Firecracker Battle Ram Goblin Barrel Witch Bandit
Barbarian Barrel
Firecracker Musketeer Battle Ram Goblin Barrel Witch Bandit Electro Wizard
The Log
Firecracker Musketeer Battle Ram Goblin Barrel Witch Bandit
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Musketeer Battle Ram Goblin Barrel Witch Bowler Bandit Electro Wizard
Fireball
Firecracker Musketeer Battle Ram Goblin Barrel Witch Bowler Bandit Electro Wizard
Poison
Firecracker Musketeer Witch Electro Wizard
Lightning
Musketeer Battle Ram Witch Bowler Bandit Electro Wizard
Rocket
Musketeer Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Bandit Musketeer Battle Ram Electro Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Bandit Musketeer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Goblin Barrel Bowler Bandit
Musketeer
Battle Ram Bowler Bandit
Battle Ram
Bandit Firecracker Musketeer Goblin Barrel Witch Electro Wizard
Goblin Barrel
Firecracker Battle Ram Bowler Bandit
Witch
Battle Ram Bowler Bandit
Bowler
Firecracker Musketeer Goblin Barrel Witch Electro Wizard
Bandit
Battle Ram Firecracker Musketeer Goblin Barrel Witch Electro Wizard
Electro Wizard
Battle Ram Bowler Bandit

Defense Synergies 0 12

Firecracker
Musketeer Bandit Electro Wizard
Musketeer
Firecracker Bowler Bandit Electro Wizard
Battle Ram
Goblin Barrel
Witch
Bowler Bandit Electro Wizard
Bowler
Musketeer Witch Bandit Electro Wizard
Bandit
Firecracker Musketeer Witch Bowler Electro Wizard
Electro Wizard
Firecracker Musketeer Witch Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Electro Wizard
Firecracker Musketeer Witch Bandit Electro Wizard
Witch Bowler Musketeer Bandit Electro Wizard
Witch Firecracker Musketeer Bowler Bandit Electro Wizard
Firecracker Bowler
Bowler Firecracker Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Firecracker Witch
Bowler Musketeer Bandit Electro Wizard
Witch Musketeer
Firecracker Musketeer Bowler Bandit Electro Wizard
Witch Electro Wizard Firecracker Musketeer Bowler Bandit
Musketeer Firecracker Witch Electro Wizard
Bowler Musketeer Witch Bandit Electro Wizard
Bowler Firecracker Witch Electro Wizard
Bandit Electro Wizard
Bowler Bandit Electro Wizard
Firecracker Musketeer Witch Bowler Electro Wizard
Firecracker Musketeer Witch Bowler Bandit Electro Wizard
Witch Firecracker Musketeer Bowler Bandit Electro Wizard
Musketeer Electro Wizard
Bowler Firecracker Musketeer Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler Bandit Electro Wizard
Bandit Electro Wizard Firecracker Musketeer Bowler
Bandit Musketeer Witch Bowler Electro Wizard
Bowler Musketeer Bandit Electro Wizard
Musketeer Witch Bowler Bandit
Firecracker Musketeer Witch Electro Wizard
Musketeer Witch Bowler Bandit Electro Wizard
Electro Wizard Firecracker Witch Bandit
Witch Musketeer
Musketeer Witch Bowler
Bowler Electro Wizard
Bowler Witch Bandit
Firecracker Musketeer Witch Bowler
Witch Electro Wizard Firecracker Musketeer Bowler
Bowler Firecracker Musketeer Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Bandit
Firecracker Musketeer Bowler Bandit Electro Wizard
Bandit
Firecracker Musketeer
Firecracker Bowler
Firecracker Musketeer Witch
Firecracker Musketeer Witch Bowler
Firecracker Bowler
Firecracker Bandit
Musketeer Bowler Electro Wizard
Firecracker Musketeer Bowler Bandit Electro Wizard
Firecracker Musketeer
Firecracker Musketeer Bowler Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer
Firecracker Musketeer Witch Bowler Bandit
Firecracker Musketeer Bowler Bandit
Firecracker Musketeer Bowler Bandit Electro Wizard
Firecracker Witch Bowler
Musketeer Bowler
Musketeer Bowler
Musketeer
Firecracker Witch Bowler
Witch
Firecracker Musketeer Witch Bowler Bandit Electro Wizard
Musketeer Witch Bowler Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer Witch Electro Wizard
Electro Wizard Firecracker Musketeer Witch
Bowler
Musketeer Bandit
Firecracker Electro Wizard
Firecracker Bowler
Electro Wizard Musketeer Witch Bandit
Firecracker Musketeer Witch Electro Wizard
Firecracker Musketeer Bowler Electro Wizard
Firecracker Musketeer Bowler
Firecracker Musketeer
Firecracker Musketeer Witch Bowler Electro Wizard
Firecracker Musketeer Witch Electro Wizard
Firecracker Musketeer Witch Bowler Bandit Electro Wizard
Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: