My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Healer Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Musketeer Furnace Royal Hogs
Zap
Furnace Royal Hogs
Barbarian Barrel
Electro Spirit Musketeer Furnace Royal Hogs Ice Wizard
The Log
Electro Spirit Musketeer Furnace Royal Hogs
Earthquake
Furnace Royal Hogs
Arrows
Electro Spirit Furnace Royal Hogs
Royal Delivery
Electro Spirit Musketeer Battle Healer Royal Hogs Ice Wizard
Fireball
Musketeer Battle Healer Furnace Royal Hogs Ice Wizard
Poison
Musketeer Battle Healer Furnace Royal Hogs Ice Wizard
Lightning
Musketeer Battle Healer Furnace Ice Wizard
Rocket
Musketeer Battle Healer Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Earthquake Ice Wizard Musketeer Battle Healer Furnace Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Earthquake Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Earthquake
Royal Hogs Furnace The Log
Musketeer
Battle Healer Royal Hogs The Log
Battle Healer
Musketeer Furnace Royal Hogs Ice Wizard
Furnace
Earthquake Battle Healer Royal Hogs
Royal Hogs
Earthquake Musketeer Battle Healer Furnace The Log
The Log
Earthquake Musketeer Royal Hogs
Ice Wizard
Battle Healer

Defense Synergies 2 10

Electro Spirit
The Log
Earthquake
Furnace The Log Ice Wizard
Musketeer
Battle Healer The Log Furnace
Battle Healer
Musketeer Furnace The Log Ice Wizard
Furnace
Earthquake Musketeer Battle Healer Ice Wizard
Royal Hogs
The Log
Musketeer Electro Spirit Earthquake Battle Healer Ice Wizard
Ice Wizard
Earthquake Battle Healer Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer The Log
Musketeer Battle Healer Furnace The Log Ice Wizard
Furnace Musketeer Ice Wizard
Musketeer Furnace Ice Wizard
Earthquake Battle Healer The Log
The Log Electro Spirit Earthquake Musketeer Furnace Ice Wizard
Musketeer Furnace Electro Spirit Ice Wizard
Earthquake Electro Spirit Musketeer Battle Healer The Log
Musketeer Furnace Ice Wizard
Musketeer Battle Healer Ice Wizard
Ice Wizard Electro Spirit Earthquake Musketeer Furnace The Log
Musketeer Furnace Ice Wizard
Furnace Earthquake Musketeer Battle Healer The Log Ice Wizard
Electro Spirit Earthquake Furnace The Log
Furnace
Furnace The Log
Musketeer Furnace
Electro Spirit Musketeer Battle Healer Furnace The Log Ice Wizard
Earthquake Furnace The Log Electro Spirit Musketeer Battle Healer Ice Wizard
Musketeer
Electro Spirit Earthquake Musketeer Battle Healer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Furnace
Musketeer Battle Healer The Log
Musketeer Battle Healer Furnace The Log
Musketeer Battle Healer The Log
Musketeer Battle Healer
Furnace Electro Spirit Musketeer Ice Wizard
Musketeer Battle Healer Furnace Ice Wizard
Battle Healer
Electro Spirit The Log
Musketeer
Musketeer
The Log
Musketeer Furnace
Electro Spirit Musketeer Battle Healer Furnace The Log
Electro Spirit Earthquake Musketeer Battle Healer The Log Ice Wizard
Electro Spirit Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer The Log
Musketeer The Log Ice Wizard
Earthquake The Log
Earthquake Musketeer The Log
Earthquake Furnace The Log
Electro Spirit Musketeer Furnace Ice Wizard
Earthquake Musketeer Furnace The Log
Earthquake The Log Ice Wizard
The Log
Musketeer
Earthquake Musketeer The Log
Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer Furnace The Log
Earthquake Musketeer Furnace The Log
Earthquake Musketeer Furnace The Log
Earthquake
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log Electro Spirit Furnace Ice Wizard
The Log Earthquake Musketeer Ice Wizard
Musketeer The Log
Musketeer The Log
Musketeer Furnace Ice Wizard
Electro Spirit Musketeer
Earthquake Musketeer The Log
Electro Spirit
Earthquake The Log
Earthquake Electro Spirit Musketeer
Musketeer Ice Wizard
The Log
Musketeer
The Log Earthquake Musketeer
Musketeer
Electro Spirit Musketeer The Log
Musketeer
Musketeer The Log

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