My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Ice Wizard Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Musketeer Inferno Tower Ice Wizard Electro Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Musketeer Hog Rider Ice Wizard Electro Wizard
Fireball
Musketeer Hog Rider Inferno Tower Ice Wizard Electro Wizard
Poison
Musketeer Inferno Tower Ice Wizard Electro Wizard
Lightning
Musketeer Inferno Tower Ice Wizard Electro Wizard
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Wizard Musketeer Hog Rider Electro Wizard Golden Knight Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Ice Wizard Musketeer Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Hog Rider Mirror
Hog Rider
Musketeer Lightning Mirror Electro Wizard Golden Knight
Inferno Tower
Mirror
Musketeer Hog Rider Lightning
Lightning
Hog Rider Mirror
Ice Wizard
Electro Wizard
Hog Rider
Golden Knight
Hog Rider

Defense Synergies 1 9

Musketeer
Inferno Tower Mirror Electro Wizard Golden Knight
Hog Rider
Inferno Tower
Electro Wizard Musketeer Mirror Ice Wizard
Mirror
Musketeer Inferno Tower Ice Wizard Electro Wizard
Lightning
Ice Wizard
Inferno Tower Mirror Golden Knight
Electro Wizard
Inferno Tower Musketeer Mirror
Golden Knight
Musketeer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Inferno Tower Electro Wizard Golden Knight
Inferno Tower Musketeer Ice Wizard Electro Wizard
Inferno Tower Musketeer Lightning Ice Wizard Electro Wizard
Inferno Tower Musketeer Ice Wizard Electro Wizard
Lightning
Musketeer Ice Wizard Electro Wizard
Musketeer Inferno Tower Lightning Electro Wizard Ice Wizard
Lightning Musketeer Inferno Tower Electro Wizard Golden Knight
Inferno Tower Musketeer Ice Wizard
Musketeer Inferno Tower Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Musketeer
Musketeer Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Musketeer Lightning Ice Wizard Electro Wizard
Electro Wizard Golden Knight
Inferno Tower Electro Wizard
Inferno Tower Lightning Electro Wizard
Musketeer Inferno Tower Electro Wizard
Musketeer Ice Wizard Electro Wizard Golden Knight
Musketeer Ice Wizard Electro Wizard
Musketeer Inferno Tower Electro Wizard
Musketeer Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Electro Wizard Musketeer Lightning
Musketeer Inferno Tower Lightning Electro Wizard Golden Knight
Lightning Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer
Musketeer Ice Wizard Electro Wizard
Musketeer Inferno Tower Lightning Ice Wizard Electro Wizard
Inferno Tower
Lightning Electro Wizard Inferno Tower
Inferno Tower Musketeer
Musketeer Inferno Tower Golden Knight
Lightning Electro Wizard
Lightning Inferno Tower Golden Knight
Musketeer
Inferno Tower Electro Wizard Musketeer Lightning Golden Knight
Musketeer Inferno Tower Ice Wizard Electro Wizard Golden Knight
Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Golden Knight
Musketeer Ice Wizard Electro Wizard Golden Knight
Lightning
Lightning Musketeer
Musketeer Ice Wizard
Musketeer
Lightning Ice Wizard
Lightning Golden Knight
Lightning Musketeer Electro Wizard
Lightning Musketeer Electro Wizard Golden Knight
Lightning Musketeer
Lightning Musketeer Golden Knight
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Golden Knight
Lightning Musketeer
Lightning
Lightning
Lightning Musketeer Electro Wizard
Lightning Golden Knight
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Ice Wizard
Musketeer Lightning Ice Wizard Electro Wizard Golden Knight
Lightning Musketeer Golden Knight
Lightning Musketeer Golden Knight
Lightning Musketeer Ice Wizard Electro Wizard
Lightning Electro Wizard Musketeer
Lightning
Lightning Musketeer
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Musketeer
Lightning Musketeer Ice Wizard Electro Wizard
Lightning Musketeer Electro Wizard
Musketeer Lightning
Lightning
Musketeer
Musketeer Lightning Electro Wizard Golden Knight
Musketeer Lightning Electro Wizard
Lightning Musketeer Electro Wizard Golden Knight
Lightning

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