My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Miner Inferno Dragon
Giant Snowball
Musketeer Goblin Curse Miner Inferno Dragon
Zap
Goblin Curse Inferno Dragon
Barbarian Barrel
Musketeer Goblin Curse
The Log
Musketeer Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Musketeer P.E.K.K.A Miner Inferno Dragon
Fireball
Musketeer Inferno Dragon
Poison
Musketeer Goblin Curse
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage P.E.K.K.A Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Rage Miner Musketeer Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse Rage Miner

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Mirror P.E.K.K.A Miner Mega Knight
Mirror
Miner Musketeer
Goblin Curse
Rage
P.E.K.K.A
Musketeer
Miner
Mirror Musketeer Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Musketeer Miner

Defense Synergies 0 8

Musketeer
Mirror P.E.K.K.A Miner Mega Knight
Mirror
Musketeer Inferno Dragon Mega Knight
Goblin Curse
Rage
P.E.K.K.A
Musketeer
Miner
Musketeer Mega Knight
Inferno Dragon
Mirror Mega Knight
Mega Knight
Musketeer Mirror Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
P.E.K.K.A Inferno Dragon Musketeer Goblin Curse Mega Knight
P.E.K.K.A Mega Knight Musketeer Goblin Curse Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Goblin Curse Mega Knight
P.E.K.K.A Mega Knight
Musketeer Mega Knight
Musketeer Inferno Dragon Goblin Curse
Musketeer P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Musketeer Goblin Curse
Musketeer Miner Mega Knight
Goblin Curse Musketeer Mega Knight
Musketeer Inferno Dragon Goblin Curse
P.E.K.K.A Mega Knight Musketeer Goblin Curse
Mega Knight Goblin Curse P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Curse Mega Knight
Goblin Curse P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Musketeer P.E.K.K.A
Mega Knight Musketeer
Musketeer Goblin Curse Inferno Dragon Mega Knight
P.E.K.K.A Musketeer Goblin Curse Inferno Dragon
Mega Knight Musketeer Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Musketeer Miner Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Goblin Curse Inferno Dragon Mega Knight
Musketeer Goblin Curse
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Goblin Curse Inferno Dragon
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Musketeer Goblin Curse Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Musketeer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblin Curse
Musketeer Goblin Curse Mega Knight
Musketeer P.E.K.K.A Inferno Dragon
Mega Knight Musketeer Goblin Curse P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Goblin Curse Miner
Miner
Musketeer
Goblin Curse Mega Knight
Musketeer Goblin Curse
Musketeer
Goblin Curse
Miner
Musketeer
Miner Musketeer
Musketeer Goblin Curse
Musketeer Miner
Musketeer
Musketeer
Musketeer
Musketeer Mega Knight
Musketeer Mega Knight
Goblin Curse Miner Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Goblin Curse Mega Knight
Inferno Dragon
Miner Musketeer
Musketeer Miner Mega Knight
Miner Musketeer Goblin Curse
Musketeer Goblin Curse
Musketeer
Musketeer Miner Mega Knight
P.E.K.K.A Mega Knight
Goblin Curse
Musketeer
Musketeer Goblin Curse
Miner Musketeer Mega Knight
Musketeer
Musketeer P.E.K.K.A Mega Knight
Musketeer
Musketeer
Musketeer Miner Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: