My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince Golem Royal Ghost Electro Wizard Mother Witch Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem Royal Ghost Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Electro Wizard Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider Mighty Miner
Giant Snowball
Musketeer Ram Rider Mighty Miner
Zap
Prince Ram Rider Mighty Miner
Barbarian Barrel
Musketeer Royal Ghost Electro Wizard
The Log
Musketeer Prince Ram Rider
Earthquake
Arrows
Royal Delivery
Musketeer Prince Royal Ghost Electro Wizard Mother Witch Ram Rider
Fireball
Musketeer Electro Wizard Mother Witch Ram Rider Mighty Miner
Poison
Musketeer Electro Wizard Mother Witch
Lightning
Musketeer Prince Electro Wizard Mother Witch Ram Rider Mighty Miner
Rocket
Musketeer Prince Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Golem Royal Ghost Mother Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Musketeer Electro Wizard Mother Witch Mighty Miner Prince Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Musketeer Electro Wizard Mother Witch

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Prince Golem Royal Ghost Ram Rider
Prince
Musketeer Golem Royal Ghost Electro Wizard Ram Rider
Golem
Musketeer Prince Electro Wizard Mother Witch
Royal Ghost
Musketeer Prince Electro Wizard Mother Witch Ram Rider
Electro Wizard
Prince Golem Royal Ghost Ram Rider
Mother Witch
Golem Royal Ghost Ram Rider
Ram Rider
Musketeer Prince Royal Ghost Electro Wizard Mother Witch
Mighty Miner

Defense Synergies 0 7

Musketeer
Royal Ghost Electro Wizard Ram Rider
Prince
Electro Wizard
Golem
Royal Ghost
Musketeer Electro Wizard Mother Witch
Electro Wizard
Musketeer Prince Royal Ghost Ram Rider
Mother Witch
Royal Ghost
Ram Rider
Musketeer Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard Ram Rider
Musketeer Prince Electro Wizard Ram Rider
Prince Ram Rider Musketeer Electro Wizard
Prince Musketeer Electro Wizard Ram Rider
Prince
Musketeer Royal Ghost Electro Wizard Mother Witch
Musketeer Electro Wizard Ram Rider
Musketeer Electro Wizard Ram Rider
Mighty Miner Musketeer Prince
Musketeer Prince Royal Ghost Electro Wizard
Electro Wizard Mother Witch Musketeer Royal Ghost Ram Rider
Musketeer Electro Wizard Ram Rider
Prince Musketeer Electro Wizard Ram Rider
Prince Royal Ghost Electro Wizard
Prince Electro Wizard Ram Rider
Prince Electro Wizard Ram Rider
Musketeer Prince Electro Wizard
Musketeer Prince Royal Ghost Electro Wizard Ram Rider
Musketeer Royal Ghost Electro Wizard Mother Witch Ram Rider
Musketeer Prince Electro Wizard Ram Rider
Royal Ghost Musketeer Prince Electro Wizard Mother Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Royal Ghost Electro Wizard
Electro Wizard Musketeer Prince Royal Ghost
Musketeer Prince Electro Wizard Ram Rider
Prince Musketeer Electro Wizard Ram Rider
Musketeer Prince Ram Rider Mighty Miner
Mother Witch Musketeer Electro Wizard Ram Rider
Prince Musketeer Electro Wizard Ram Rider
Mighty Miner Prince
Electro Wizard Prince
Musketeer
Musketeer Prince
Prince Electro Wizard
Prince Ram Rider
Musketeer
Electro Wizard Musketeer Prince Mighty Miner
Musketeer Royal Ghost Electro Wizard Mother Witch Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost
Musketeer Royal Ghost Electro Wizard Ram Rider
Musketeer Prince
Mother Witch Musketeer Ram Rider
Musketeer
Ram Rider
Ram Rider
Musketeer Prince Electro Wizard
Musketeer Prince Electro Wizard Ram Rider
Musketeer
Musketeer
Musketeer
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince Electro Wizard
Mother Witch
Musketeer Prince
Musketeer Prince
Musketeer
Mother Witch
Musketeer Royal Ghost Electro Wizard Ram Rider
Musketeer Prince Ram Rider
Musketeer
Musketeer Electro Wizard Mother Witch
Electro Wizard Musketeer
Musketeer
Electro Wizard
Mighty Miner Prince
Electro Wizard Musketeer Prince
Musketeer Electro Wizard Ram Rider
Musketeer Prince Electro Wizard
Musketeer
Musketeer Prince
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Prince Royal Ghost Electro Wizard
Prince

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