My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Witch Cannon Cart Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Cannon Cart Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Cannon Cart
Giant Snowball
Musketeer Battle Ram Goblin Barrel Witch
Zap
Battle Ram Goblin Barrel Witch Cannon Cart
Barbarian Barrel
Musketeer Battle Ram Goblin Barrel Witch Cannon Cart
The Log
Musketeer Battle Ram Goblin Barrel Witch Cannon Cart
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Musketeer Battle Ram Goblin Barrel Witch Cannon Cart
Fireball
Musketeer Battle Ram Goblin Barrel Witch Cannon Cart
Poison
Musketeer Witch
Lightning
Musketeer Battle Ram Witch Cannon Cart
Rocket
Musketeer Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Poison Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Musketeer Battle Ram Poison Golden Knight Witch Cannon Cart Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Musketeer Battle Ram Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Ram Cannon Cart
Battle Ram
Poison Musketeer Goblin Barrel Witch Golden Knight
Goblin Barrel
Battle Ram Cannon Cart Golden Knight
Poison
Battle Ram Cannon Cart
Witch
Battle Ram Cannon Cart
Cannon Cart
Musketeer Goblin Barrel Poison Witch Golden Knight
Goblin Machine
Golden Knight
Battle Ram Goblin Barrel Cannon Cart

Defense Synergies 0 3

Musketeer
Cannon Cart Golden Knight
Battle Ram
Goblin Barrel
Poison
Witch
Cannon Cart
Cannon Cart
Musketeer Witch
Goblin Machine
Golden Knight
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer Golden Knight
Musketeer Witch Cannon Cart
Witch Musketeer Cannon Cart
Witch Musketeer Cannon Cart
Poison
Musketeer Cannon Cart
Musketeer Poison Witch
Musketeer Poison Cannon Cart Golden Knight
Witch Musketeer
Musketeer Cannon Cart
Poison Witch Musketeer Cannon Cart
Musketeer Poison Witch
Musketeer Witch Cannon Cart
Poison Witch Cannon Cart Golden Knight
Cannon Cart
Musketeer Poison Witch Cannon Cart
Musketeer Witch Cannon Cart Golden Knight
Poison Witch Musketeer Cannon Cart
Musketeer Cannon Cart
Musketeer Poison Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Cannon Cart
Poison Musketeer Cannon Cart
Musketeer Witch Cannon Cart Golden Knight
Musketeer Cannon Cart
Musketeer Witch Cannon Cart
Poison Musketeer Witch
Musketeer Witch Cannon Cart
Cannon Cart
Poison Witch Cannon Cart
Witch Musketeer
Musketeer Witch Cannon Cart Golden Knight
Poison
Cannon Cart Witch Golden Knight
Musketeer Witch Cannon Cart
Witch Musketeer Poison Cannon Cart Golden Knight
Poison Musketeer Witch Cannon Cart Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Golden Knight
Poison Musketeer Golden Knight
Poison Cannon Cart
Cannon Cart Musketeer Poison
Poison
Poison Musketeer Witch Goblin Machine
Musketeer Poison Witch
Poison
Poison Golden Knight
Musketeer Poison
Poison Musketeer Cannon Cart Goblin Machine Golden Knight
Poison Musketeer
Poison Musketeer Cannon Cart Golden Knight
Musketeer Poison Cannon Cart
Musketeer Poison Cannon Cart
Musketeer Poison Witch Cannon Cart Golden Knight
Musketeer Poison Cannon Cart
Poison
Musketeer Poison Goblin Machine
Poison Witch Goblin Machine Golden Knight
Musketeer Poison
Poison
Musketeer
Musketeer Poison Cannon Cart
Poison Witch Goblin Machine
Witch
Poison Musketeer Witch Golden Knight
Musketeer Poison Witch Golden Knight
Poison Musketeer Golden Knight
Poison Musketeer Witch
Musketeer Poison Witch
Poison Musketeer
Poison
Poison
Musketeer Witch Cannon Cart
Poison Musketeer Witch
Poison Musketeer Cannon Cart
Musketeer Poison
Poison
Musketeer Cannon Cart
Musketeer Poison Witch Golden Knight
Musketeer Poison Witch
Poison Musketeer Witch Cannon Cart Golden Knight
Cannon Cart
Poison

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