My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Ice Wizard Fisherman Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Musketeer Fisherman
Zap
Fisherman
Barbarian Barrel
Musketeer Wizard Ice Wizard Electro Wizard Magic Archer
The Log
Musketeer Fisherman
Earthquake
Arrows
Royal Delivery
Musketeer Wizard P.E.K.K.A Ice Wizard Fisherman Electro Wizard Magic Archer
Fireball
Musketeer Wizard Ice Wizard Fisherman Electro Wizard Magic Archer
Poison
Musketeer Wizard Ice Wizard Fisherman Electro Wizard Magic Archer
Lightning
Musketeer Wizard Ice Wizard Fisherman Electro Wizard Magic Archer
Rocket
Musketeer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Ice Wizard Fisherman Musketeer Electro Wizard Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Ice Wizard Fisherman Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Barbarian Barrel P.E.K.K.A Fisherman
Wizard
P.E.K.K.A
Barbarian Barrel
Musketeer P.E.K.K.A Ice Wizard
P.E.K.K.A
Electro Wizard Magic Archer Musketeer Wizard Barbarian Barrel Ice Wizard Fisherman
Ice Wizard
Barbarian Barrel P.E.K.K.A Fisherman
Fisherman
Musketeer P.E.K.K.A Ice Wizard
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Electro Wizard

Defense Synergies 0 18

Musketeer
Barbarian Barrel P.E.K.K.A Fisherman Electro Wizard
Wizard
Barbarian Barrel P.E.K.K.A Ice Wizard Electro Wizard
Barbarian Barrel
Musketeer Wizard P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A
Musketeer Wizard Barbarian Barrel Ice Wizard Fisherman Electro Wizard
Ice Wizard
Wizard Barbarian Barrel P.E.K.K.A Fisherman
Fisherman
Musketeer P.E.K.K.A Ice Wizard Magic Archer
Electro Wizard
Musketeer Wizard Barbarian Barrel P.E.K.K.A Magic Archer
Magic Archer
Barbarian Barrel Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Barbarian Barrel Electro Wizard Magic Archer
P.E.K.K.A Musketeer Ice Wizard Fisherman Electro Wizard
P.E.K.K.A Fisherman Musketeer Ice Wizard Electro Wizard
P.E.K.K.A Musketeer Ice Wizard Fisherman Electro Wizard
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Musketeer Ice Wizard Electro Wizard Magic Archer
Musketeer Electro Wizard Wizard Ice Wizard Magic Archer
Musketeer Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Musketeer Ice Wizard Fisherman
Musketeer Barbarian Barrel Ice Wizard Fisherman Electro Wizard
Ice Wizard Electro Wizard Musketeer Wizard Barbarian Barrel Fisherman Magic Archer
Musketeer Wizard Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Musketeer Wizard Ice Wizard Electro Wizard
Wizard Barbarian Barrel P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Wizard Musketeer P.E.K.K.A Fisherman Electro Wizard
Musketeer Wizard Barbarian Barrel Ice Wizard Fisherman Electro Wizard Magic Archer
Wizard Barbarian Barrel Musketeer Ice Wizard Fisherman Electro Wizard Magic Archer
P.E.K.K.A Musketeer Fisherman Electro Wizard
Wizard Musketeer Barbarian Barrel P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Musketeer Wizard Barbarian Barrel Fisherman Magic Archer
P.E.K.K.A Musketeer Fisherman Electro Wizard
P.E.K.K.A Musketeer Barbarian Barrel Fisherman Electro Wizard
P.E.K.K.A Musketeer Fisherman
Wizard Musketeer Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Musketeer Ice Wizard Electro Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Electro Wizard Barbarian Barrel Magic Archer
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Electro Wizard
P.E.K.K.A Wizard
Wizard Musketeer Magic Archer
Electro Wizard Musketeer Barbarian Barrel P.E.K.K.A Fisherman Magic Archer
Musketeer Wizard Barbarian Barrel P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Ice Wizard Fisherman Electro Wizard Magic Archer
Barbarian Barrel Magic Archer
Musketeer Barbarian Barrel
Wizard Barbarian Barrel Magic Archer
Wizard Musketeer Ice Wizard Magic Archer
Musketeer Wizard Magic Archer
Wizard Barbarian Barrel Ice Wizard Magic Archer
Wizard Fisherman
Musketeer Fisherman Electro Wizard
Musketeer Wizard Barbarian Barrel Fisherman Electro Wizard Magic Archer
Musketeer Wizard Magic Archer
Musketeer Barbarian Barrel Fisherman Magic Archer
Musketeer Barbarian Barrel Fisherman Magic Archer
Musketeer Barbarian Barrel Fisherman Magic Archer
Musketeer Wizard Barbarian Barrel Magic Archer
Magic Archer Musketeer Wizard Barbarian Barrel
Barbarian Barrel
Fisherman
Musketeer Wizard Barbarian Barrel Fisherman Electro Wizard Magic Archer
Wizard Barbarian Barrel Magic Archer
Musketeer Magic Archer
Wizard
Musketeer Fisherman
Musketeer Barbarian Barrel
Wizard Barbarian Barrel Ice Wizard Magic Archer
Fisherman
Musketeer Wizard Barbarian Barrel Ice Wizard Fisherman Electro Wizard Magic Archer
Musketeer Wizard Fisherman Magic Archer
Musketeer Barbarian Barrel Fisherman Magic Archer
Musketeer Wizard Ice Wizard Electro Wizard Magic Archer
Electro Wizard Musketeer Wizard
Musketeer Wizard Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Wizard Magic Archer
Electro Wizard Musketeer Barbarian Barrel Magic Archer
Musketeer Wizard Ice Wizard Electro Wizard Magic Archer
Barbarian Barrel
Musketeer Wizard Electro Wizard Magic Archer
Musketeer Wizard Magic Archer
Musketeer P.E.K.K.A
Musketeer Electro Wizard Magic Archer
Musketeer Electro Wizard Magic Archer
Musketeer Barbarian Barrel Electro Wizard Magic Archer
P.E.K.K.A
Wizard

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