My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter P.E.K.K.A Electro Giant Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Electro Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Princess
Zap
Royal Giant Goblin Barrel Princess
Barbarian Barrel
Goblin Barrel Hunter Princess Magic Archer
The Log
Royal Giant Goblin Barrel Hunter Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Goblin Barrel Hunter P.E.K.K.A Princess Magic Archer
Fireball
Goblin Barrel Hunter Princess Magic Archer
Poison
Hunter Princess Magic Archer
Lightning
Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Electro Giant Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Electro Giant Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Fireball Hunter Magic Archer Royal Giant P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Princess Fireball Hunter

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Goblin Barrel Hunter Princess Magic Archer
Fireball
Royal Giant Princess Magic Archer
Goblin Barrel
Royal Giant P.E.K.K.A Princess
Hunter
Royal Giant P.E.K.K.A
P.E.K.K.A
Magic Archer Goblin Barrel Hunter Princess
Electro Giant
Princess
Royal Giant Fireball Goblin Barrel P.E.K.K.A
Magic Archer
P.E.K.K.A Royal Giant Fireball

Defense Synergies 0 3

Royal Giant
Fireball
Princess
Goblin Barrel
Hunter
P.E.K.K.A
P.E.K.K.A
Hunter Princess
Electro Giant
Princess
Fireball P.E.K.K.A
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Hunter P.E.K.K.A
Hunter P.E.K.K.A
Hunter P.E.K.K.A
Fireball P.E.K.K.A Princess
Fireball Hunter Magic Archer
Hunter Fireball Princess Magic Archer
Fireball P.E.K.K.A Electro Giant Magic Archer
Hunter P.E.K.K.A Princess
Hunter
Fireball Hunter Electro Giant Princess Magic Archer
Hunter Fireball Princess Magic Archer
Hunter P.E.K.K.A Fireball
Fireball Hunter P.E.K.K.A Princess Magic Archer
P.E.K.K.A Hunter
Fireball Hunter P.E.K.K.A Electro Giant
Fireball Hunter P.E.K.K.A
Fireball Hunter Magic Archer
Hunter Fireball Princess Magic Archer
P.E.K.K.A Hunter
Fireball Hunter P.E.K.K.A Electro Giant
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Giant
Fireball Hunter Magic Archer
P.E.K.K.A Hunter
Hunter P.E.K.K.A Fireball
P.E.K.K.A Hunter
Fireball Electro Giant Hunter Princess Magic Archer
P.E.K.K.A Fireball Hunter
P.E.K.K.A Hunter
P.E.K.K.A Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A Fireball Electro Giant
P.E.K.K.A Fireball Hunter
Fireball Electro Giant Princess Magic Archer
Electro Giant Fireball Hunter P.E.K.K.A Magic Archer
Fireball Hunter P.E.K.K.A Electro Giant Princess Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Electro Giant Hunter Princess Magic Archer
Princess Magic Archer
Fireball Hunter Princess Magic Archer
Fireball
Fireball
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Hunter Princess Magic Archer
Fireball Princess Magic Archer
Princess Fireball Magic Archer
Fireball Hunter Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Fireball Hunter Princess Magic Archer
Fireball Electro Giant Princess Magic Archer
Fireball Magic Archer
Fireball Princess
Fireball
Electro Giant Fireball Hunter Princess Magic Archer
Fireball Hunter Princess Magic Archer
Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Hunter Electro Giant Princess Magic Archer
Fireball Electro Giant
Fireball
Fireball Hunter Magic Archer
Fireball Princess Magic Archer
P.E.K.K.A
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Hunter Princess Magic Archer
Fireball
Fireball Hunter Princess Magic Archer
Fireball Princess Magic Archer
Fireball Electro Giant
P.E.K.K.A
Electro Giant Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Electro Giant Princess Magic Archer
P.E.K.K.A
Fireball

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