My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Balloon Princess Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Balloon Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Balloon Princess Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Balloon Skeleton King
Giant Snowball
Hog Rider Balloon Princess Skeleton King
Zap
Royal Giant Balloon Princess Skeleton King
Barbarian Barrel
Princess Royal Ghost Skeleton King
The Log
Royal Giant Hog Rider Princess Skeleton King
Earthquake
Hog Rider Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Hog Rider Balloon Princess Royal Ghost Skeleton King
Fireball
Hog Rider Balloon Princess Skeleton King
Poison
Balloon Princess Skeleton King
Lightning
Balloon Skeleton King
Rocket
Hog Rider Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Princess Royal Ghost Hog Rider Skeleton King Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Void Princess Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hog Rider Void The Log Princess Royal Ghost Skeleton King
Hog Rider
The Log Royal Giant Void Balloon Princess
Void
Royal Giant Hog Rider Balloon
Balloon
Hog Rider Void The Log Princess Royal Ghost
The Log
Hog Rider Royal Giant Balloon Princess
Princess
Royal Giant Hog Rider Balloon The Log Royal Ghost
Royal Ghost
Royal Giant Balloon Princess
Skeleton King
Royal Giant

Defense Synergies 0 4

Royal Giant
Hog Rider
Void
Balloon
The Log
Princess Royal Ghost
Princess
The Log Royal Ghost Skeleton King
Royal Ghost
The Log Princess
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log
The Log
Void
Skeleton King
The Log Princess
The Log Royal Ghost
Void Princess
Void The Log
Princess Skeleton King
Royal Ghost
The Log Princess Royal Ghost Skeleton King
Princess
The Log
The Log Princess Royal Ghost Skeleton King
Skeleton King
The Log
The Log Royal Ghost
The Log Princess Royal Ghost
Royal Ghost The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Royal Ghost
Void The Log Royal Ghost
The Log
The Log
Princess
Void
Void The Log
Void The Log
Skeleton King
Princess
The Log Skeleton King
The Log Princess Royal Ghost Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess The Log Royal Ghost
Void The Log Princess Royal Ghost
Void The Log
Void The Log
The Log
Princess
The Log Princess
The Log Princess
Void The Log
Void
Void The Log Princess
Void Princess
Void The Log Princess
Void Princess
Princess The Log
The Log Princess
The Log Princess
Void The Log Princess
Void The Log Princess
Void The Log
Void Princess
Void The Log
Void The Log
The Log Princess
Void The Log Princess Royal Ghost
Void The Log Princess
Void The Log
Void Princess
Void
Void
Void The Log
Void Princess
The Log Princess
Void Princess
Princess
The Log
Void Princess
The Log Princess Skeleton King
Void
The Log Princess Skeleton King
Void Princess
Void The Log Princess Royal Ghost
Void
Void

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