My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Electro Wizard Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Goblin Curse Mighty Miner
Giant Snowball
Battle Ram Goblin Curse Mighty Miner
Zap
Royal Giant Battle Ram Inferno Tower Goblin Curse Mighty Miner
Barbarian Barrel
Battle Ram Inferno Tower Goblin Curse Electro Wizard Magic Archer
The Log
Royal Giant Battle Ram Goblin Curse
Earthquake
Inferno Tower
Arrows
Goblin Curse
Royal Delivery
Battle Ram Electro Wizard Magic Archer
Fireball
Battle Ram Inferno Tower Electro Wizard Magic Archer Mighty Miner
Poison
Inferno Tower Goblin Curse Electro Wizard Magic Archer
Lightning
Battle Ram Inferno Tower Electro Wizard Magic Archer Mighty Miner
Rocket
Inferno Tower Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Goblin Curse Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Battle Ram Electro Wizard Magic Archer Mighty Miner Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse The Log Battle Ram Electro Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
The Log Electro Wizard Magic Archer
Battle Ram
The Log Magic Archer Electro Wizard
Inferno Tower
Goblin Curse
The Log Magic Archer
The Log
Battle Ram Goblin Curse Royal Giant Magic Archer
Electro Wizard
Royal Giant Battle Ram Magic Archer
Magic Archer
Battle Ram Royal Giant Goblin Curse The Log Electro Wizard
Mighty Miner

Defense Synergies 2 3

Royal Giant
Battle Ram
Inferno Tower
The Log Electro Wizard
Goblin Curse
The Log
Inferno Tower Electro Wizard Magic Archer
Electro Wizard
Inferno Tower The Log Magic Archer
Magic Archer
The Log Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard Magic Archer
Inferno Tower Goblin Curse The Log Electro Wizard
Inferno Tower Goblin Curse Electro Wizard
Inferno Tower Goblin Curse Electro Wizard
The Log
The Log Electro Wizard Magic Archer
Inferno Tower Electro Wizard Goblin Curse Magic Archer
Inferno Tower The Log Electro Wizard Magic Archer
Inferno Tower Mighty Miner Goblin Curse
Inferno Tower Electro Wizard
Goblin Curse Electro Wizard The Log Magic Archer
Inferno Tower Goblin Curse Electro Wizard Magic Archer
Inferno Tower Goblin Curse The Log Electro Wizard
Goblin Curse The Log Electro Wizard Magic Archer
Inferno Tower Goblin Curse Electro Wizard
Inferno Tower Goblin Curse The Log Electro Wizard
Inferno Tower Electro Wizard
The Log Electro Wizard Magic Archer
The Log Goblin Curse Electro Wizard Magic Archer
Inferno Tower Goblin Curse Electro Wizard
Goblin Curse The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Electro Wizard The Log Magic Archer
Inferno Tower The Log Electro Wizard
Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Curse Mighty Miner
Goblin Curse Electro Wizard Magic Archer
Inferno Tower Electro Wizard
Inferno Tower Mighty Miner Goblin Curse
Electro Wizard Inferno Tower The Log Magic Archer
Inferno Tower Goblin Curse
Inferno Tower
The Log Electro Wizard
Inferno Tower Goblin Curse
Goblin Curse Magic Archer
Inferno Tower Electro Wizard The Log Magic Archer Mighty Miner
Inferno Tower Goblin Curse The Log Electro Wizard Magic Archer Mighty Miner
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Goblin Curse The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Goblin Curse The Log Magic Archer
Goblin Curse Magic Archer
The Log Magic Archer
The Log Goblin Curse Magic Archer
The Log
Electro Wizard
The Log Electro Wizard Magic Archer
Goblin Curse Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Electro Wizard Magic Archer
Goblin Curse The Log Magic Archer
The Log Magic Archer
The Log
The Log
Goblin Curse The Log Magic Archer
The Log Electro Wizard Magic Archer
The Log Magic Archer
Goblin Curse The Log Magic Archer
Goblin Curse Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer
Electro Wizard Magic Archer
Mighty Miner
Goblin Curse The Log Magic Archer
Electro Wizard Magic Archer
Goblin Curse Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer
The Log Magic Archer
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer

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