My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince Giant Skeleton Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Giant Skeleton
Giant Snowball
Zap
Royal Giant Prince
Barbarian Barrel
Giant Skeleton Electro Wizard Magic Archer
The Log
Royal Giant Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Prince Giant Skeleton Electro Wizard Magic Archer
Fireball
Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Electro Wizard Magic Archer Prince Royal Giant Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Electro Wizard Magic Archer Prince

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Rocket Giant Skeleton The Log Electro Wizard Magic Archer
Rocket
Royal Giant
Prince
Mega Knight The Log Electro Wizard Magic Archer
Giant Skeleton
Royal Giant The Log Electro Wizard Magic Archer
The Log
Royal Giant Prince Giant Skeleton Magic Archer Mega Knight
Electro Wizard
Royal Giant Prince Giant Skeleton Magic Archer Mega Knight
Magic Archer
Royal Giant Prince Giant Skeleton The Log Electro Wizard Mega Knight
Mega Knight
Prince The Log Electro Wizard Magic Archer

Defense Synergies 1 12

Royal Giant
Rocket
The Log
Prince
The Log Electro Wizard Magic Archer
Giant Skeleton
The Log Electro Wizard Magic Archer
The Log
Prince Rocket Giant Skeleton Electro Wizard Magic Archer Mega Knight
Electro Wizard
Prince Giant Skeleton The Log Magic Archer Mega Knight
Magic Archer
Prince Giant Skeleton The Log Electro Wizard Mega Knight
Mega Knight
The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Electro Wizard Magic Archer
Prince The Log Electro Wizard Mega Knight
Rocket Prince Mega Knight Giant Skeleton Electro Wizard
Prince Electro Wizard Mega Knight
Rocket Prince Giant Skeleton The Log Mega Knight
The Log Electro Wizard Magic Archer Mega Knight
Rocket Electro Wizard Magic Archer
Rocket Giant Skeleton The Log Electro Wizard Magic Archer Mega Knight
Prince
Prince Giant Skeleton Electro Wizard Mega Knight
Electro Wizard Giant Skeleton The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Prince Mega Knight Rocket Giant Skeleton The Log Electro Wizard
Rocket Mega Knight Prince The Log Electro Wizard Magic Archer
Prince Electro Wizard Mega Knight
Rocket Prince The Log Electro Wizard Mega Knight
Mega Knight Prince Electro Wizard
Mega Knight Prince The Log Electro Wizard Magic Archer
The Log Giant Skeleton Electro Wizard Magic Archer Mega Knight
Prince Electro Wizard
Mega Knight Prince Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Giant Skeleton Electro Wizard
Electro Wizard Rocket Prince The Log Magic Archer Mega Knight
Giant Skeleton Mega Knight Rocket Prince The Log Electro Wizard
Rocket Prince Giant Skeleton Mega Knight The Log Electro Wizard
Giant Skeleton Prince Mega Knight
Rocket Electro Wizard Magic Archer
Rocket Prince Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Prince
Rocket Giant Skeleton Electro Wizard Mega Knight Prince The Log Magic Archer
Mega Knight Prince Giant Skeleton
Rocket Mega Knight Prince Giant Skeleton The Log Electro Wizard
Rocket Prince Giant Skeleton Mega Knight
Magic Archer Mega Knight
Electro Wizard Rocket Prince Giant Skeleton The Log Magic Archer
Mega Knight Giant Skeleton The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Giant Skeleton The Log
The Log Electro Wizard Magic Archer
Rocket Giant Skeleton The Log Magic Archer
Rocket Prince Giant Skeleton The Log
Rocket The Log Magic Archer Mega Knight
Rocket Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Rocket Prince Electro Wizard
Rocket Prince The Log Electro Wizard Magic Archer
Rocket Magic Archer
Rocket The Log Magic Archer
Rocket Magic Archer
Prince The Log Magic Archer
Rocket The Log Magic Archer
Magic Archer Rocket The Log Mega Knight
Rocket
Rocket
Rocket Prince The Log Electro Wizard Magic Archer Mega Knight
Rocket The Log Magic Archer Mega Knight
Rocket Prince Giant Skeleton The Log Magic Archer Mega Knight
Rocket
Rocket Prince The Log
Rocket The Log
The Log Magic Archer Mega Knight
The Log Electro Wizard Magic Archer
Prince The Log Magic Archer Mega Knight
Rocket The Log Magic Archer
Electro Wizard Magic Archer
Rocket Electro Wizard
Rocket The Log Magic Archer Mega Knight
Rocket Electro Wizard Magic Archer
Prince Giant Skeleton Mega Knight
Rocket The Log Magic Archer
Electro Wizard Rocket Prince Magic Archer
Rocket Electro Wizard Magic Archer
The Log
Rocket Prince Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Rocket Giant Skeleton
Prince Mega Knight
Rocket Giant Skeleton The Log Electro Wizard Magic Archer
Rocket Electro Wizard Magic Archer
Rocket Prince Giant Skeleton The Log Electro Wizard Magic Archer Mega Knight
Prince
Rocket Mega Knight

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