My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Balloon Goblin Giant X-Bow Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon Goblin Giant X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Goblin Giant X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon Goblin Giant X-Bow Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Royal Giant Balloon Goblin Giant X-Bow Inferno Dragon
Barbarian Barrel
X-Bow
The Log
Royal Giant Suspicious Bush X-Bow
Earthquake
X-Bow
Arrows
Suspicious Bush
Royal Delivery
Balloon Inferno Dragon
Fireball
Suspicious Bush Balloon X-Bow Inferno Dragon
Poison
Suspicious Bush Balloon X-Bow
Lightning
Balloon X-Bow Inferno Dragon
Rocket
Balloon X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Freeze Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Freeze Inferno Dragon Balloon Royal Giant Goblin Giant X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Suspicious Bush Freeze Inferno Dragon Balloon

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Suspicious Bush
Freeze
Balloon
Balloon
Freeze Goblin Giant
Goblin Giant
Balloon
X-Bow
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Defense Synergies 0 1

Royal Giant
Suspicious Bush
Freeze
Balloon
Goblin Giant
X-Bow
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant X-Bow
Inferno Dragon X-Bow
Freeze Inferno Dragon
Inferno Dragon
X-Bow
Freeze X-Bow
Inferno Dragon Freeze X-Bow
Goblin Giant X-Bow Electro Giant
Inferno Dragon X-Bow
Freeze Goblin Giant X-Bow Electro Giant
Inferno Dragon
Freeze X-Bow
Freeze X-Bow
Inferno Dragon X-Bow
Freeze X-Bow Electro Giant Inferno Dragon
X-Bow
X-Bow
Freeze Inferno Dragon
Inferno Dragon
Goblin Giant Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow Electro Giant
X-Bow Inferno Dragon
Goblin Giant
Goblin Giant X-Bow
Goblin Giant Inferno Dragon
Electro Giant Freeze Goblin Giant
Goblin Giant
Goblin Giant Inferno Dragon
Freeze X-Bow Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon
Goblin Giant Electro Giant
Goblin Giant
Electro Giant
Electro Giant Freeze Goblin Giant X-Bow Inferno Dragon
Freeze Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze X-Bow
X-Bow
Goblin Giant X-Bow
Freeze
Electro Giant Freeze Goblin Giant
X-Bow Freeze
X-Bow
X-Bow
X-Bow
Freeze X-Bow
X-Bow
X-Bow
X-Bow
Freeze
X-Bow
X-Bow Electro Giant
X-Bow
X-Bow
X-Bow
Freeze Electro Giant
Inferno Dragon
X-Bow
X-Bow
X-Bow
X-Bow Electro Giant
Freeze Electro Giant
X-Bow
Freeze
Freeze X-Bow
Freeze
Electro Giant
Electro Giant Freeze
Freeze Goblin Giant X-Bow Electro Giant
Inferno Dragon

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