My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army Witch
Zap
Royal Giant Wall Breakers Skeleton Army Witch
Barbarian Barrel
Valkyrie Bomb Tower Wizard Wall Breakers Skeleton Army Witch
The Log
Royal Giant Wall Breakers Skeleton Army Witch
Earthquake
Bomb Tower Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Wall Breakers Skeleton Army Witch
Fireball
Bomb Tower Wizard Wall Breakers Skeleton Army Witch
Poison
Bomb Tower Wizard Skeleton Army Witch
Lightning
Valkyrie Bomb Tower Wizard Witch Goblinstein
Rocket
Valkyrie Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Valkyrie Bomb Tower Wizard Witch Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Skeleton Army Valkyrie Bomb Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Wizard Witch
Valkyrie
Wizard Wall Breakers Witch
Bomb Tower
Wizard
Royal Giant Valkyrie
Wall Breakers
Valkyrie
Skeleton Army
Witch
Royal Giant Valkyrie
Goblinstein

Defense Synergies 0 5

Royal Giant
Valkyrie
Bomb Tower Wizard Witch
Bomb Tower
Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army
Wall Breakers
Skeleton Army
Bomb Tower Wizard
Witch
Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bomb Tower Skeleton Army Valkyrie Witch
Bomb Tower Skeleton Army Witch Valkyrie
Bomb Tower Skeleton Army Witch Valkyrie
Valkyrie Bomb Tower Skeleton Army
Skeleton Army Valkyrie Bomb Tower
Bomb Tower Wizard Witch
Valkyrie Bomb Tower
Witch Bomb Tower Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Bomb Tower Wizard
Wizard Witch
Bomb Tower Skeleton Army Valkyrie Wizard Witch
Valkyrie Bomb Tower Wizard Skeleton Army Witch
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Wizard Valkyrie Skeleton Army Witch
Bomb Tower Valkyrie Wizard Skeleton Army Witch
Valkyrie Bomb Tower Wizard Witch
Bomb Tower
Valkyrie Wizard Skeleton Army Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie Bomb Tower Wizard
Skeleton Army Valkyrie Bomb Tower Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Wizard Bomb Tower Witch
Skeleton Army Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Skeleton Army
Valkyrie Bomb Tower Skeleton Army Witch
Witch Skeleton Army
Valkyrie Bomb Tower Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Bomb Tower Wizard Witch
Wizard Valkyrie Bomb Tower Skeleton Army Witch
Skeleton Army Witch Valkyrie Bomb Tower
Valkyrie Bomb Tower Wizard Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard
Valkyrie Wizard
Wizard
Wizard Witch
Wizard
Wizard
Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard
Wizard
Skeleton Army Witch
Wizard Witch
Valkyrie Wizard
Wizard
Witch
Witch
Witch
Wizard

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