My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Dark Prince Witch Prince Electro Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Prince
Giant Snowball
Witch Electro Dragon
Zap
Firecracker Royal Giant Dark Prince Witch Prince
Barbarian Barrel
Firecracker Valkyrie Dark Prince Witch
The Log
Firecracker Royal Giant Dark Prince Witch Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Dark Prince Witch Prince Electro Dragon
Fireball
Firecracker Witch Electro Dragon
Poison
Firecracker Witch Electro Dragon
Lightning
Valkyrie Dark Prince Witch Prince Electro Dragon
Rocket
Valkyrie Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Dark Prince Golden Knight Witch Prince Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Dark Prince Golden Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Valkyrie Dark Prince Prince
Royal Giant
Firecracker Dark Prince Witch Electro Dragon
Valkyrie
Prince Firecracker Dark Prince Witch Electro Dragon
Dark Prince
Prince Firecracker Royal Giant Valkyrie Witch
Witch
Royal Giant Valkyrie Dark Prince Prince
Prince
Valkyrie Dark Prince Firecracker Witch
Electro Dragon
Royal Giant Valkyrie
Golden Knight

Defense Synergies 1 12

Firecracker
Valkyrie Dark Prince Prince Electro Dragon Golden Knight
Royal Giant
Valkyrie
Firecracker Witch Prince Electro Dragon
Dark Prince
Firecracker Witch Prince Electro Dragon
Witch
Valkyrie Dark Prince Prince Electro Dragon
Prince
Firecracker Valkyrie Dark Prince Witch
Electro Dragon
Firecracker Valkyrie Dark Prince Witch
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Dragon Golden Knight
Firecracker Valkyrie Dark Prince Witch Prince Electro Dragon
Witch Prince Valkyrie Dark Prince Electro Dragon
Witch Prince Firecracker Valkyrie Dark Prince Electro Dragon
Firecracker Valkyrie Dark Prince Prince
Firecracker Valkyrie Dark Prince Electro Dragon
Firecracker Witch Electro Dragon
Valkyrie Electro Dragon Golden Knight
Witch Prince
Firecracker Valkyrie Dark Prince Prince
Valkyrie Witch Firecracker Dark Prince Electro Dragon
Firecracker Witch Electro Dragon
Prince Valkyrie Dark Prince Witch Electro Dragon
Valkyrie Firecracker Dark Prince Witch Prince Electro Dragon Golden Knight
Prince
Prince
Firecracker Valkyrie Dark Prince Witch Prince Electro Dragon
Firecracker Valkyrie Dark Prince Witch Prince Electro Dragon Golden Knight
Valkyrie Witch Firecracker Dark Prince Electro Dragon
Prince
Valkyrie Dark Prince Firecracker Witch Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch Prince
Firecracker Valkyrie Prince Electro Dragon
Valkyrie Dark Prince Witch Prince Electro Dragon Golden Knight
Valkyrie Dark Prince Prince
Valkyrie Dark Prince Witch Prince
Firecracker Witch Electro Dragon
Dark Prince Prince Valkyrie Witch
Valkyrie Dark Prince Prince
Electro Dragon Firecracker Valkyrie Dark Prince Witch Prince
Witch
Valkyrie Dark Prince Witch Prince Electro Dragon Golden Knight
Valkyrie Dark Prince Prince
Dark Prince Prince Valkyrie Witch Golden Knight
Firecracker Valkyrie Witch Electro Dragon
Witch Electro Dragon Firecracker Valkyrie Dark Prince Prince Golden Knight
Valkyrie Firecracker Dark Prince Witch Electro Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon Golden Knight
Firecracker Electro Dragon Golden Knight
Electro Dragon
Firecracker Valkyrie Dark Prince Prince
Firecracker Valkyrie Dark Prince
Firecracker Witch Electro Dragon
Firecracker Witch
Firecracker Electro Dragon
Firecracker Electro Dragon Golden Knight
Prince Electro Dragon
Firecracker Valkyrie Dark Prince Prince Electro Dragon Golden Knight
Firecracker Electro Dragon
Firecracker Golden Knight
Firecracker Electro Dragon
Firecracker Prince
Firecracker Witch Electro Dragon Golden Knight
Firecracker Electro Dragon
Firecracker Dark Prince Prince Electro Dragon
Firecracker Valkyrie Witch Electro Dragon Golden Knight
Prince
Prince
Electro Dragon
Firecracker Valkyrie Dark Prince Witch Electro Dragon
Witch
Firecracker Witch Electro Dragon Golden Knight
Witch Prince Electro Dragon Golden Knight
Firecracker Golden Knight
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch
Electro Dragon
Firecracker Electro Dragon
Prince
Firecracker
Dark Prince Witch Prince Electro Dragon
Firecracker Witch Electro Dragon
Firecracker Valkyrie Dark Prince Prince Electro Dragon
Firecracker Electro Dragon
Firecracker Dark Prince Prince Electro Dragon
Electro Dragon Firecracker Witch Golden Knight
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Dark Prince Witch Prince Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: