My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel Electro Wizard
The Log
Royal Giant Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Poison Electro Wizard Wizard Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Poison Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Poison Wizard The Log Electro Wizard
Wizard
Royal Giant P.E.K.K.A Mega Knight
Goblin Barrel
Royal Giant P.E.K.K.A Mega Knight
Poison
Royal Giant P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Poison Electro Wizard Wizard Goblin Barrel The Log
The Log
Royal Giant Poison P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Royal Giant Mega Knight
Mega Knight
Wizard Goblin Barrel Poison The Log Electro Wizard

Defense Synergies 1 11

Royal Giant
Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
Goblin Barrel
Poison
The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Poison Electro Wizard Mega Knight
Electro Wizard
Wizard Poison P.E.K.K.A The Log Mega Knight
Mega Knight
Wizard Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Poison P.E.K.K.A The Log Mega Knight
The Log Electro Wizard Mega Knight
Electro Wizard Wizard Poison
Poison P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Mega Knight
Poison Electro Wizard Wizard The Log Mega Knight
Wizard Poison Electro Wizard
P.E.K.K.A Mega Knight Wizard The Log Electro Wizard
Wizard Mega Knight Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Poison P.E.K.K.A Electro Wizard
Mega Knight Wizard The Log Electro Wizard
Wizard Poison The Log Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Poison Electro Wizard Wizard The Log Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight
Wizard Poison Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Poison The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Poison The Log Electro Wizard
P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Poison P.E.K.K.A The Log
Poison Mega Knight Wizard P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Wizard Poison The Log Mega Knight
Wizard Poison
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Poison Electro Wizard
Poison Wizard The Log Electro Wizard
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log Mega Knight
Poison
Wizard Poison The Log Electro Wizard Mega Knight
Wizard Poison The Log Mega Knight
Poison The Log Mega Knight
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard Mega Knight
Poison The Log Wizard Electro Wizard
Wizard Poison The Log Mega Knight
Poison The Log
Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard The Log Mega Knight
Poison Electro Wizard
P.E.K.K.A Mega Knight
Wizard Poison The Log
Electro Wizard
Poison Wizard Electro Wizard
The Log
Poison Wizard Electro Wizard Mega Knight
The Log Wizard Poison
Poison
P.E.K.K.A Mega Knight
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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