My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

4 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dart Goblin Battle Healer P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Dart Goblin
Zap
Royal Giant Dart Goblin
Barbarian Barrel
Elite Barbarians Dart Goblin
The Log
Royal Giant Elite Barbarians Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Battle Healer P.E.K.K.A
Fireball
Elite Barbarians Dart Goblin Battle Healer
Poison
Dart Goblin Battle Healer
Lightning
Elite Barbarians Battle Healer Monk
Rocket
Elite Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Battle Healer Monk Royal Giant Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Dart Goblin Battle Healer Monk

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Elite Barbarians Battle Healer Mirror Monk
Elite Barbarians
Royal Giant Dart Goblin Mega Knight
Dart Goblin
Royal Giant Elite Barbarians Battle Healer Mirror P.E.K.K.A Mega Knight Monk
Battle Healer
Royal Giant Dart Goblin Mirror
Mirror
Royal Giant Dart Goblin Battle Healer
P.E.K.K.A
Dart Goblin
Mega Knight
Elite Barbarians Dart Goblin
Monk
Royal Giant Dart Goblin

Defense Synergies 1 7

Royal Giant
Elite Barbarians
Dart Goblin Mega Knight
Dart Goblin
Elite Barbarians Battle Healer Mirror P.E.K.K.A Mega Knight
Battle Healer
Mirror Dart Goblin
Mirror
Battle Healer Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin
Mega Knight
Elite Barbarians Dart Goblin Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Elite Barbarians P.E.K.K.A Dart Goblin Battle Healer Mega Knight Monk
P.E.K.K.A Mega Knight Elite Barbarians Dart Goblin
Elite Barbarians P.E.K.K.A Dart Goblin Mega Knight Monk
Elite Barbarians Battle Healer P.E.K.K.A Mega Knight Monk
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin Battle Healer P.E.K.K.A Mega Knight Monk
P.E.K.K.A Elite Barbarians
Elite Barbarians Dart Goblin Battle Healer Mega Knight
Dart Goblin Mega Knight
Dart Goblin
P.E.K.K.A Mega Knight Elite Barbarians Battle Healer
Mega Knight Dart Goblin P.E.K.K.A
Elite Barbarians P.E.K.K.A Mega Knight
Monk Elite Barbarians P.E.K.K.A Mega Knight
Mega Knight Elite Barbarians P.E.K.K.A
Mega Knight Elite Barbarians Dart Goblin Battle Healer
Dart Goblin Battle Healer Mega Knight
P.E.K.K.A Elite Barbarians Dart Goblin
Mega Knight Elite Barbarians Dart Goblin Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Battle Healer P.E.K.K.A
Elite Barbarians Battle Healer Mega Knight Monk
P.E.K.K.A Mega Knight Elite Barbarians Battle Healer
P.E.K.K.A Mega Knight Elite Barbarians Battle Healer Monk
P.E.K.K.A Elite Barbarians Battle Healer Mega Knight
Dart Goblin Monk
P.E.K.K.A Elite Barbarians Dart Goblin Battle Healer
P.E.K.K.A Mega Knight Elite Barbarians Battle Healer
P.E.K.K.A Mega Knight Elite Barbarians Monk
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Elite Barbarians Dart Goblin
P.E.K.K.A Mega Knight Monk Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight
Dart Goblin Mega Knight
Elite Barbarians Dart Goblin Battle Healer P.E.K.K.A Monk
Mega Knight Elite Barbarians Dart Goblin Battle Healer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Monk
Monk Dart Goblin
Dart Goblin
Dart Goblin
Mega Knight
Dart Goblin Monk
Dart Goblin
Dart Goblin
Monk Dart Goblin
Elite Barbarians
Monk Dart Goblin
Monk Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin Monk
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Monk
Dart Goblin Mega Knight Monk
Dart Goblin Mega Knight Monk
Mega Knight Monk
Monk
Monk
Mega Knight
Dart Goblin Monk
Mega Knight Monk
Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Elite Barbarians
Dart Goblin Mega Knight
Monk
P.E.K.K.A Mega Knight
Monk
Dart Goblin
Dart Goblin Monk
Dart Goblin Mega Knight
Dart Goblin
Monk
Elite Barbarians Dart Goblin P.E.K.K.A Mega Knight
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin Mega Knight Monk
P.E.K.K.A
Dart Goblin Mega Knight Monk

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