My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Witch Prince Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Prince
Giant Snowball
Musketeer Witch
Zap
Royal Giant Witch Prince
Barbarian Barrel
Elite Barbarians Musketeer Witch Electro Wizard
The Log
Royal Giant Elite Barbarians Musketeer Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Musketeer Witch Prince Electro Wizard
Fireball
Elite Barbarians Musketeer Witch Electro Wizard
Poison
Musketeer Witch Electro Wizard
Lightning
Elite Barbarians Musketeer Witch Prince Electro Wizard Monk
Rocket
Elite Barbarians Musketeer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Electro Wizard Witch Prince Monk Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Musketeer Electro Wizard Witch

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Elite Barbarians Musketeer Witch Electro Wizard Monk
Elite Barbarians
Royal Giant Fireball
Fireball
Royal Giant Elite Barbarians Electro Wizard
Musketeer
Royal Giant Prince
Witch
Royal Giant Prince
Prince
Musketeer Witch Electro Wizard
Electro Wizard
Royal Giant Fireball Prince
Monk
Royal Giant

Defense Synergies 0 6

Royal Giant
Elite Barbarians
Fireball
Musketeer Electro Wizard
Musketeer
Fireball Electro Wizard
Witch
Prince Electro Wizard
Prince
Witch Electro Wizard
Electro Wizard
Fireball Musketeer Witch Prince
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Electro Wizard
Elite Barbarians Musketeer Witch Prince Electro Wizard Monk
Witch Prince Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Witch Prince Musketeer Electro Wizard Monk
Elite Barbarians Fireball Prince Monk
Fireball Musketeer Electro Wizard
Musketeer Electro Wizard Fireball Witch
Fireball Musketeer Electro Wizard Monk
Witch Elite Barbarians Musketeer Prince
Elite Barbarians Musketeer Prince Electro Wizard
Witch Electro Wizard Fireball Musketeer
Musketeer Fireball Witch Electro Wizard
Prince Elite Barbarians Fireball Musketeer Witch Electro Wizard
Fireball Witch Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Monk Elite Barbarians Fireball Prince Electro Wizard
Elite Barbarians Fireball Musketeer Witch Prince Electro Wizard
Fireball Elite Barbarians Musketeer Witch Prince Electro Wizard
Witch Fireball Musketeer Electro Wizard
Elite Barbarians Musketeer Prince Electro Wizard
Elite Barbarians Fireball Musketeer Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Elite Barbarians Musketeer Prince Monk
Elite Barbarians Musketeer Witch Prince Electro Wizard
Prince Elite Barbarians Fireball Musketeer Electro Wizard Monk
Elite Barbarians Musketeer Witch Prince
Fireball Musketeer Witch Electro Wizard Monk
Prince Elite Barbarians Fireball Musketeer Witch Electro Wizard
Elite Barbarians Prince
Electro Wizard Elite Barbarians Fireball Witch Prince Monk
Witch Musketeer
Elite Barbarians Musketeer Witch Prince
Monk Elite Barbarians Fireball Prince Electro Wizard
Elite Barbarians Prince Fireball Witch
Fireball Musketeer Witch
Elite Barbarians Witch Electro Wizard Fireball Musketeer Prince Monk
Elite Barbarians Fireball Musketeer Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Monk
Fireball Monk Musketeer Electro Wizard
Fireball
Fireball Musketeer Prince
Fireball
Fireball Musketeer Witch Monk
Musketeer Witch
Fireball
Fireball Monk
Elite Barbarians Fireball Musketeer Prince Electro Wizard
Monk Fireball Musketeer Prince Electro Wizard
Fireball Monk Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer Monk
Elite Barbarians Fireball Musketeer Prince
Fireball Musketeer Witch
Fireball Musketeer
Monk Fireball
Fireball Musketeer Prince Electro Wizard Monk
Fireball Witch Monk
Fireball Musketeer Prince Monk
Fireball
Musketeer Prince Monk
Fireball Musketeer Monk
Fireball Witch
Witch
Fireball Musketeer Witch Electro Wizard Monk
Fireball Musketeer Witch Prince Monk
Fireball Musketeer
Elite Barbarians Fireball Musketeer Witch Electro Wizard
Electro Wizard Fireball Musketeer Witch
Elite Barbarians Fireball
Fireball Musketeer
Fireball Electro Wizard Monk
Prince
Fireball Monk
Electro Wizard Fireball Musketeer Witch Prince
Fireball Musketeer Witch Electro Wizard Monk
Fireball
Fireball Musketeer Prince Electro Wizard
Fireball Musketeer
Monk Fireball
Elite Barbarians Musketeer Prince
Elite Barbarians Fireball Musketeer Witch Electro Wizard
Fireball Musketeer Witch Electro Wizard
Fireball Musketeer Witch Prince Electro Wizard Monk
Prince
Fireball Monk

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