My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Elixir Collector P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Battle Ram Sparky
Giant Snowball
Battle Ram
Zap
Royal Giant Battle Ram Sparky
Barbarian Barrel
Elite Barbarians Battle Ram Sparky
The Log
Royal Giant Elite Barbarians Battle Ram Sparky
Earthquake
Elixir Collector
Arrows
Royal Delivery
Elite Barbarians Battle Ram P.E.K.K.A Sparky
Fireball
Elite Barbarians Battle Ram Elixir Collector Sparky
Poison
Elixir Collector Sparky
Lightning
Elite Barbarians Battle Ram Elixir Collector Sparky
Rocket
Elite Barbarians Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Elixir Collector Poison P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Ram Poison Royal Giant Elite Barbarians Rocket Elixir Collector Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Battle Ram Poison Royal Giant Elite Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Elite Barbarians Rocket Sparky
Elite Barbarians
Royal Giant Battle Ram Sparky
Battle Ram
Poison Elite Barbarians P.E.K.K.A
Rocket
Royal Giant
Elixir Collector
Poison
Royal Giant Battle Ram P.E.K.K.A
P.E.K.K.A
Poison Battle Ram
Sparky
Royal Giant Elite Barbarians

Defense Synergies 0 1

Royal Giant
Elite Barbarians
Battle Ram
Rocket
Elixir Collector
Poison
Sparky
P.E.K.K.A
Sparky
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Elite Barbarians P.E.K.K.A Sparky
Rocket P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians Rocket Poison P.E.K.K.A Sparky
Rocket Poison
Rocket Poison P.E.K.K.A Sparky
P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Sparky
Poison
Poison
P.E.K.K.A Sparky Elite Barbarians Rocket
Rocket Sparky Poison P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky
Rocket Elite Barbarians P.E.K.K.A Sparky
Sparky Elite Barbarians Poison P.E.K.K.A
Elite Barbarians
Poison
P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Poison P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Sparky
Poison Elite Barbarians Rocket
P.E.K.K.A Elite Barbarians Rocket Sparky
Rocket P.E.K.K.A Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Sparky
Rocket Poison
Rocket P.E.K.K.A Sparky Elite Barbarians
P.E.K.K.A Elite Barbarians Sparky
Rocket P.E.K.K.A Elite Barbarians Poison Sparky
P.E.K.K.A Sparky
P.E.K.K.A Elite Barbarians Sparky
Rocket P.E.K.K.A Elite Barbarians Poison
Elite Barbarians Rocket P.E.K.K.A Sparky
Sparky
Elite Barbarians Sparky Rocket Poison P.E.K.K.A
Poison Elite Barbarians P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Sparky
Poison
Rocket Poison Sparky
Rocket Poison Sparky
Rocket Poison Sparky
Poison Rocket
Poison Sparky
Poison
Poison
Rocket Elite Barbarians Poison Sparky
Rocket Poison Sparky
Poison Rocket
Rocket Poison Elite Barbarians Sparky
Rocket Poison
Elite Barbarians Poison Sparky
Rocket Poison Sparky
Rocket Poison Sparky
Rocket Poison Sparky
Rocket Sparky
Rocket Poison Sparky
Rocket Poison
Rocket Poison Sparky
Rocket Poison
Rocket Sparky
Rocket Poison
Poison Sparky
Poison Sparky
Poison Sparky
Rocket Poison Sparky
Elite Barbarians Poison Sparky
Rocket Poison
Elite Barbarians Sparky
Poison Rocket Sparky
Rocket Poison Sparky
P.E.K.K.A Sparky
Rocket Poison Sparky
Rocket
Rocket Poison
Poison Rocket Sparky
Poison
Rocket Poison Sparky
Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians Rocket Poison Sparky
Rocket Poison
Poison Rocket Sparky
P.E.K.K.A Sparky
Rocket Sparky

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