My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Witch X-Bow Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits X-Bow Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Skeleton Army Clone Skeleton King
Giant Snowball
Royal Recruits Skeleton Army Clone Witch Skeleton King
Zap
Royal Giant Skeleton Army Clone Witch X-Bow Skeleton King
Barbarian Barrel
Elite Barbarians Royal Recruits Skeleton Army Clone Witch X-Bow Skeleton King
The Log
Royal Giant Elite Barbarians Royal Recruits Skeleton Army Clone Witch X-Bow Skeleton King
Earthquake
Skeleton Army Clone Witch X-Bow Skeleton King
Arrows
Royal Recruits Skeleton Army Clone Witch Skeleton King
Royal Delivery
Elite Barbarians Royal Recruits Skeleton Army Clone Witch Skeleton King
Fireball
Elite Barbarians Skeleton Army Clone Witch X-Bow Skeleton King
Poison
Royal Recruits Skeleton Army Clone Witch X-Bow Skeleton King
Lightning
Elite Barbarians Witch X-Bow Skeleton King
Rocket
Elite Barbarians Witch X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Skeleton King Witch Royal Giant Elite Barbarians X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Clone Skeleton King Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Witch Skeleton King
Elite Barbarians
Royal Giant
Royal Recruits
Clone
Skeleton Army
Clone Skeleton King X-Bow
Clone
Skeleton Army Royal Recruits Witch
Witch
Royal Giant Clone Skeleton King
X-Bow
Skeleton Army
Skeleton King
Skeleton Army Royal Giant Witch

Defense Synergies 0 3

Royal Giant
Elite Barbarians
Royal Recruits
Skeleton Army
Skeleton Army
Royal Recruits X-Bow Skeleton King
Clone
Witch
X-Bow
Skeleton Army
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits X-Bow
Elite Barbarians Skeleton Army Royal Recruits Witch X-Bow
Skeleton Army Witch Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Skeleton Army Witch Skeleton King
Elite Barbarians Royal Recruits Skeleton Army X-Bow
Skeleton Army X-Bow
Witch X-Bow
Royal Recruits X-Bow
Witch Elite Barbarians Royal Recruits Skeleton Army X-Bow Skeleton King
Elite Barbarians Skeleton Army Royal Recruits
Skeleton Army Witch Royal Recruits X-Bow Skeleton King
Witch
Royal Recruits Skeleton Army Elite Barbarians Witch X-Bow
Skeleton Army Royal Recruits Witch X-Bow Skeleton King
Elite Barbarians Royal Recruits Skeleton Army X-Bow Skeleton King
Skeleton Army Elite Barbarians Royal Recruits X-Bow
Elite Barbarians Royal Recruits Skeleton Army Witch X-Bow
Elite Barbarians Royal Recruits Skeleton Army Witch X-Bow
Witch Royal Recruits
Elite Barbarians Royal Recruits
Royal Recruits Skeleton Army Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Elite Barbarians Witch X-Bow
Elite Barbarians X-Bow
Royal Recruits Skeleton Army Elite Barbarians Witch
Royal Recruits Skeleton Army Elite Barbarians X-Bow
Royal Recruits Elite Barbarians Skeleton Army Witch
Witch
Royal Recruits Skeleton Army Elite Barbarians Witch
Elite Barbarians Royal Recruits Skeleton Army
Royal Recruits Elite Barbarians Skeleton Army Witch X-Bow
Royal Recruits Witch Skeleton Army
Elite Barbarians Royal Recruits Witch
Royal Recruits Skeleton Army Elite Barbarians
Elite Barbarians Royal Recruits Skeleton Army Witch Skeleton King
Royal Recruits Skeleton Army Witch
Elite Barbarians Royal Recruits Skeleton Army Witch X-Bow Skeleton King
Elite Barbarians Royal Recruits Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits X-Bow
X-Bow
X-Bow
Royal Recruits
Witch
Witch
X-Bow
X-Bow
Elite Barbarians X-Bow
Royal Recruits X-Bow
Elite Barbarians
X-Bow
Elite Barbarians X-Bow
X-Bow Witch
Royal Recruits X-Bow
X-Bow
Witch X-Bow
X-Bow
X-Bow
Royal Recruits X-Bow
Witch
Witch
X-Bow Witch
Witch X-Bow
X-Bow
Elite Barbarians Witch X-Bow
Witch
Elite Barbarians
X-Bow
Royal Recruits Skeleton Army Witch X-Bow
Witch
Skeleton King
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Witch Skeleton King
Witch
Royal Recruits Witch X-Bow

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