My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Valkyrie Hunter Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits
Giant Snowball
Royal Recruits Witch
Zap
Royal Giant Witch
Barbarian Barrel
Elite Barbarians Royal Recruits Valkyrie Hunter Witch
The Log
Royal Giant Elite Barbarians Royal Recruits Hunter Witch
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Elite Barbarians Royal Recruits Valkyrie Hunter Witch
Fireball
Elite Barbarians Hunter Witch
Poison
Royal Recruits Hunter Witch
Lightning
Elite Barbarians Valkyrie Hunter Witch
Rocket
Elite Barbarians Valkyrie Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Hunter Witch Royal Giant Elite Barbarians Rocket Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Valkyrie Hunter Witch Royal Giant

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Elite Barbarians Rocket Witch
Elite Barbarians
Valkyrie Royal Giant Mega Knight
Royal Recruits
Valkyrie
Elite Barbarians Hunter Witch
Rocket
Royal Giant
Hunter
Royal Giant Valkyrie Mega Knight
Witch
Royal Giant Valkyrie Mega Knight
Mega Knight
Elite Barbarians Hunter Witch

Defense Synergies 1 6

Royal Giant
Elite Barbarians
Valkyrie Hunter Mega Knight
Royal Recruits
Valkyrie
Elite Barbarians Hunter Witch
Rocket
Hunter
Elite Barbarians Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Elite Barbarians Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Valkyrie
Elite Barbarians Hunter Royal Recruits Valkyrie Witch Mega Knight
Rocket Hunter Witch Mega Knight Elite Barbarians Royal Recruits Valkyrie
Elite Barbarians Royal Recruits Hunter Witch Valkyrie Mega Knight
Elite Barbarians Royal Recruits Valkyrie Rocket Mega Knight
Valkyrie Hunter Mega Knight
Rocket Hunter Witch
Rocket Royal Recruits Valkyrie Mega Knight
Hunter Witch Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Valkyrie Hunter Mega Knight
Valkyrie Witch Royal Recruits Hunter Mega Knight
Hunter Witch
Royal Recruits Hunter Mega Knight Elite Barbarians Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight Royal Recruits Hunter Witch
Elite Barbarians Royal Recruits Hunter Mega Knight
Rocket Elite Barbarians Royal Recruits Hunter Mega Knight
Mega Knight Elite Barbarians Royal Recruits Valkyrie Hunter Witch
Valkyrie Mega Knight Elite Barbarians Royal Recruits Hunter Witch
Valkyrie Hunter Witch Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Hunter
Royal Recruits Valkyrie Mega Knight Elite Barbarians Hunter Witch
Elite Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Mega Knight Elite Barbarians Witch
Elite Barbarians Valkyrie Rocket Hunter Mega Knight
Royal Recruits Mega Knight Elite Barbarians Valkyrie Rocket Hunter Witch
Royal Recruits Valkyrie Rocket Hunter Mega Knight Elite Barbarians
Royal Recruits Elite Barbarians Valkyrie Hunter Witch Mega Knight
Rocket Hunter Witch
Royal Recruits Rocket Elite Barbarians Valkyrie Hunter Witch
Mega Knight Elite Barbarians Royal Recruits Valkyrie Hunter
Royal Recruits Rocket Mega Knight Elite Barbarians Valkyrie Witch
Royal Recruits Witch
Mega Knight Elite Barbarians Royal Recruits Valkyrie Hunter Witch
Royal Recruits Rocket Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Royal Recruits Rocket Mega Knight Valkyrie Hunter Witch
Royal Recruits Valkyrie Witch Mega Knight
Elite Barbarians Royal Recruits Witch Valkyrie Rocket Hunter
Valkyrie Mega Knight Elite Barbarians Royal Recruits Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Rocket
Rocket
Royal Recruits Valkyrie Rocket
Rocket Valkyrie Mega Knight
Rocket Hunter Witch
Witch
Hunter
Rocket Elite Barbarians
Rocket Royal Recruits Valkyrie
Rocket
Rocket Elite Barbarians Hunter
Rocket
Elite Barbarians
Rocket Hunter Witch
Royal Recruits Rocket Mega Knight
Rocket
Rocket
Rocket Hunter Mega Knight
Rocket Valkyrie Witch Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Royal Recruits
Valkyrie Hunter Witch Mega Knight
Witch
Hunter Witch
Witch Mega Knight
Rocket
Elite Barbarians Hunter Witch
Rocket Witch
Elite Barbarians
Rocket Hunter Mega Knight
Rocket
Mega Knight
Rocket
Royal Recruits Rocket Witch
Rocket Hunter Witch
Valkyrie Rocket Hunter Mega Knight
Rocket
Elite Barbarians Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Rocket Witch
Rocket Witch
Royal Recruits Rocket Witch Mega Knight
Rocket Mega Knight

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