My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Battle Ram Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Ram Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Guards
Giant Snowball
Skeleton Dragons Battle Ram Guards
Zap
Battle Ram Guards
Barbarian Barrel
Elixir Golem Battle Ram Guards Royal Ghost Magic Archer
The Log
Elixir Golem Battle Ram Guards
Earthquake
Elixir Golem Guards
Arrows
Skeleton Dragons Guards
Royal Delivery
Skeleton Dragons Elixir Golem Battle Ram Guards Bowler Royal Ghost Magic Archer
Fireball
Skeleton Dragons Elixir Golem Battle Ram Bowler Magic Archer
Poison
Skeleton Dragons Elixir Golem Guards Magic Archer
Lightning
Skeleton Dragons Battle Ram Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Rage Guards Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Guards Royal Ghost Skeleton Dragons Battle Ram Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Elixir Golem Guards Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Elixir Golem Bowler
Elixir Golem
Rage Skeleton Dragons Bowler Royal Ghost Magic Archer
Battle Ram
Magic Archer Royal Ghost
Rage
Elixir Golem
Guards
Bowler
Skeleton Dragons Elixir Golem Magic Archer
Royal Ghost
Elixir Golem Battle Ram Magic Archer
Magic Archer
Battle Ram Elixir Golem Bowler Royal Ghost

Defense Synergies 0 3

Skeleton Dragons
Guards Bowler
Elixir Golem
Battle Ram
Rage
Guards
Skeleton Dragons Magic Archer
Bowler
Skeleton Dragons
Royal Ghost
Magic Archer
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Dragons Magic Archer
Skeleton Dragons
Bowler Skeleton Dragons
Skeleton Dragons Guards Bowler
Bowler
Bowler Skeleton Dragons Guards Royal Ghost Magic Archer
Skeleton Dragons Magic Archer
Bowler Skeleton Dragons Magic Archer
Guards Bowler Royal Ghost
Skeleton Dragons Guards Bowler Royal Ghost Magic Archer
Skeleton Dragons Magic Archer
Bowler Skeleton Dragons Guards
Bowler Skeleton Dragons Guards Royal Ghost Magic Archer
Bowler
Skeleton Dragons Bowler
Skeleton Dragons Guards Bowler Royal Ghost Magic Archer
Skeleton Dragons Guards Bowler Royal Ghost Magic Archer
Skeleton Dragons Bowler Royal Ghost Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Royal Ghost
Skeleton Dragons Bowler Royal Ghost Magic Archer
Guards Bowler
Guards Bowler
Guards Bowler
Skeleton Dragons Magic Archer
Guards Bowler
Skeleton Dragons Magic Archer
Skeleton Dragons Guards
Guards Bowler
Guards Bowler
Bowler Guards
Skeleton Dragons Bowler Magic Archer
Guards Skeleton Dragons Bowler Magic Archer
Bowler Skeleton Dragons Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Guards Royal Ghost
Skeleton Dragons Bowler Royal Ghost Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Guards
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons
Guards Bowler
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Bowler Magic Archer
Magic Archer Skeleton Dragons Bowler
Skeleton Dragons
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons
Bowler
Skeleton Dragons
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Bowler Royal Ghost Magic Archer
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Guards
Bowler
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Bowler Magic Archer
Guards Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons Bowler Magic Archer
Skeleton Dragons
Skeleton Dragons Guards Bowler Magic Archer
Skeleton Dragons Magic Archer
Bowler Royal Ghost Magic Archer

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