My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Skeleton King
Giant Snowball
Goblin Gang Skeleton King
Zap
Goblin Gang Firecracker Bandit Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Bandit Skeleton King
The Log
Goblin Gang Firecracker Bandit Skeleton King
Earthquake
Goblin Gang Firecracker Skeleton King
Arrows
Goblin Gang Firecracker Skeleton King
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Bandit Skeleton King
Fireball
Goblin Gang Firecracker Bandit Skeleton King
Poison
Goblin Gang Firecracker Skeleton King
Lightning
Bandit Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Goblin Gang Firecracker Tornado Bandit Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Firecracker Tornado Bandit
Goblin Gang
Firecracker P.E.K.K.A Bandit Skeleton King
Firecracker
Giant Snowball Goblin Gang Tornado P.E.K.K.A Bandit
Rage
Tornado
P.E.K.K.A Giant Snowball Firecracker
P.E.K.K.A
Giant Snowball Tornado Goblin Gang Firecracker
Bandit
Giant Snowball Goblin Gang Firecracker
Skeleton King
Goblin Gang

Defense Synergies 2 10

Giant Snowball
Goblin Gang Firecracker P.E.K.K.A Bandit
Goblin Gang
Giant Snowball Firecracker P.E.K.K.A Bandit
Firecracker
Giant Snowball Goblin Gang Tornado P.E.K.K.A Bandit
Rage
Tornado
P.E.K.K.A Firecracker Skeleton King
P.E.K.K.A
Tornado Giant Snowball Goblin Gang Firecracker
Bandit
Giant Snowball Goblin Gang Firecracker
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Goblin Gang Firecracker Bandit
Goblin Gang Tornado P.E.K.K.A Giant Snowball Bandit
P.E.K.K.A Goblin Gang Firecracker Bandit Skeleton King
Firecracker Tornado P.E.K.K.A
Goblin Gang Tornado Giant Snowball Firecracker Bandit
Giant Snowball Tornado Goblin Gang Firecracker
P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Tornado Skeleton King
Goblin Gang Tornado Giant Snowball Firecracker Bandit
Goblin Gang Giant Snowball Firecracker Tornado Bandit Skeleton King
Giant Snowball Goblin Gang Firecracker Tornado
P.E.K.K.A Giant Snowball Goblin Gang Bandit
Giant Snowball Goblin Gang Firecracker Tornado P.E.K.K.A Skeleton King
P.E.K.K.A Goblin Gang Bandit Skeleton King
Tornado Giant Snowball Goblin Gang P.E.K.K.A Bandit
Goblin Gang Firecracker Tornado P.E.K.K.A
Giant Snowball Goblin Gang Firecracker Tornado Bandit
Giant Snowball Tornado Firecracker Bandit
P.E.K.K.A Tornado
Goblin Gang Giant Snowball Firecracker P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball P.E.K.K.A Bandit
Bandit Giant Snowball Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bandit
Goblin Gang P.E.K.K.A Tornado Bandit
P.E.K.K.A Goblin Gang Bandit
Firecracker Giant Snowball Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Giant Snowball Firecracker Tornado Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Giant Snowball Tornado
P.E.K.K.A Goblin Gang Bandit Skeleton King
Firecracker
Goblin Gang Firecracker Tornado P.E.K.K.A Skeleton King
Giant Snowball Firecracker P.E.K.K.A Skeleton King
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Giant Snowball Tornado Bandit
Bandit
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker Tornado Bandit
Giant Snowball Goblin Gang Tornado
Firecracker Tornado Bandit
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker Bandit
Firecracker Bandit
Giant Snowball Firecracker
Giant Snowball Firecracker Bandit
Firecracker Bandit
Giant Snowball Tornado
Giant Snowball Firecracker Bandit
Giant Snowball Firecracker Tornado
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Firecracker Tornado
Firecracker Giant Snowball Tornado Bandit
Giant Snowball Tornado Bandit
Firecracker Tornado Bandit
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Bandit
Giant Snowball Firecracker
P.E.K.K.A
Giant Snowball Firecracker
Goblin Gang Bandit
Giant Snowball Firecracker Tornado
Goblin Gang Firecracker
Giant Snowball Firecracker Skeleton King
Giant Snowball Tornado
Firecracker P.E.K.K.A
Giant Snowball Goblin Gang Firecracker Tornado Skeleton King
Firecracker Giant Snowball Tornado
Giant Snowball Firecracker Tornado Bandit
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: