My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Baby Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Miner
Giant Snowball
Battle Ram Flying Machine Guards Baby Dragon Miner
Zap
Battle Ram Flying Machine Guards Goblin Giant
Barbarian Barrel
Battle Ram Guards
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Battle Ram Flying Machine Guards Baby Dragon Miner
Fireball
Battle Ram Flying Machine Baby Dragon
Poison
Flying Machine Guards
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Baby Dragon Poison Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Miner Battle Ram Flying Machine Baby Dragon Poison Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Miner Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Flying Machine Barbarian Barrel Baby Dragon
Flying Machine
Battle Ram Barbarian Barrel Baby Dragon Goblin Giant
Barbarian Barrel
Battle Ram Flying Machine Baby Dragon Goblin Giant Miner
Guards
Miner
Baby Dragon
Battle Ram Flying Machine Barbarian Barrel Poison Goblin Giant Miner
Poison
Battle Ram Miner Baby Dragon Goblin Giant
Goblin Giant
Flying Machine Barbarian Barrel Baby Dragon Poison
Miner
Guards Poison Barbarian Barrel Baby Dragon

Defense Synergies 0 9

Battle Ram
Flying Machine
Barbarian Barrel Guards Baby Dragon
Barbarian Barrel
Flying Machine Guards Baby Dragon Poison Miner
Guards
Flying Machine Barbarian Barrel Baby Dragon Poison
Baby Dragon
Flying Machine Barbarian Barrel Guards
Poison
Barbarian Barrel Guards
Goblin Giant
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Baby Dragon Goblin Giant
Flying Machine
Guards
Barbarian Barrel Poison
Barbarian Barrel Flying Machine Guards Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison Goblin Giant
Guards Barbarian Barrel Miner
Guards Poison Flying Machine Barbarian Barrel Baby Dragon Goblin Giant
Flying Machine Baby Dragon Poison
Flying Machine Guards
Barbarian Barrel Guards Baby Dragon Poison
Poison
Flying Machine Barbarian Barrel Guards Baby Dragon
Barbarian Barrel Baby Dragon Poison Flying Machine Guards
Flying Machine Barbarian Barrel Guards Baby Dragon Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel
Poison Flying Machine Barbarian Barrel Baby Dragon Miner
Guards Goblin Giant
Guards Barbarian Barrel Goblin Giant
Guards Goblin Giant
Poison Flying Machine Baby Dragon Goblin Giant
Guards Flying Machine Goblin Giant
Goblin Giant
Flying Machine Barbarian Barrel Baby Dragon Poison
Guards Goblin Giant
Flying Machine Guards
Guards Poison Goblin Giant
Guards Goblin Giant
Flying Machine Baby Dragon
Guards Flying Machine Barbarian Barrel Baby Dragon Poison Goblin Giant
Poison Flying Machine Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Barrel Guards Baby Dragon
Poison Flying Machine Barbarian Barrel Baby Dragon Miner
Flying Machine Barbarian Barrel Baby Dragon Poison Goblin Giant Miner
Flying Machine Barbarian Barrel Guards Poison
Poison Barbarian Barrel Baby Dragon
Poison Flying Machine Baby Dragon Goblin Giant
Flying Machine Baby Dragon Poison
Poison Flying Machine Barbarian Barrel Baby Dragon
Poison Miner Flying Machine
Guards Poison
Poison Miner Flying Machine Barbarian Barrel
Poison Flying Machine Baby Dragon
Flying Machine Poison Barbarian Barrel Baby Dragon Miner
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison Miner
Baby Dragon Poison
Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Miner Flying Machine Barbarian Barrel Baby Dragon
Flying Machine Baby Dragon Poison Miner
Poison Miner Barbarian Barrel Baby Dragon
Poison Flying Machine Baby Dragon
Flying Machine Guards Poison
Poison Miner
Poison
Poison
Flying Machine Barbarian Barrel Guards
Poison Flying Machine Baby Dragon
Barbarian Barrel
Poison Miner Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison
Flying Machine
Flying Machine Guards Baby Dragon Poison
Flying Machine Poison
Poison Flying Machine Barbarian Barrel Baby Dragon Goblin Giant Miner

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