My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Ice Wizard Royal Ghost Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Bandit Mother Witch
Fireball
Battle Ram Ice Wizard Bandit Mother Witch
Poison
Ice Wizard Mother Witch
Lightning
Battle Ram Ice Wizard Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Tornado P.E.K.K.A Ice Wizard Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Ice Wizard Royal Ghost Bandit Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tornado Ice Wizard Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Bandit Tornado P.E.K.K.A Royal Ghost Mother Witch
Rage
Mother Witch
Tornado
P.E.K.K.A Battle Ram Ice Wizard
P.E.K.K.A
Tornado Battle Ram Ice Wizard Mother Witch
Ice Wizard
Tornado P.E.K.K.A Bandit
Royal Ghost
Battle Ram Bandit Mother Witch
Bandit
Battle Ram Ice Wizard Royal Ghost
Mother Witch
Battle Ram Rage P.E.K.K.A Royal Ghost

Defense Synergies 2 5

Battle Ram
Rage
Tornado
P.E.K.K.A Ice Wizard Mother Witch
P.E.K.K.A
Tornado Ice Wizard
Ice Wizard
Tornado P.E.K.K.A Bandit Mother Witch
Royal Ghost
Mother Witch
Bandit
Ice Wizard
Mother Witch
Tornado Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Ice Wizard Bandit
Tornado P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A Ice Wizard Bandit
Tornado P.E.K.K.A
Tornado Ice Wizard Royal Ghost Bandit Mother Witch
Tornado Ice Wizard
P.E.K.K.A Bandit
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Wizard Royal Ghost Bandit
Ice Wizard Mother Witch Tornado Royal Ghost Bandit
Tornado Ice Wizard
P.E.K.K.A Ice Wizard Bandit
Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Tornado P.E.K.K.A Bandit
Tornado P.E.K.K.A
Tornado Ice Wizard Royal Ghost Bandit
Tornado Ice Wizard Royal Ghost Bandit Mother Witch
P.E.K.K.A Tornado
Royal Ghost P.E.K.K.A Bandit Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Tornado Bandit
P.E.K.K.A Bandit
Mother Witch Tornado Ice Wizard
P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A
P.E.K.K.A Tornado Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Bandit
Tornado P.E.K.K.A
P.E.K.K.A Ice Wizard Royal Ghost Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Tornado Ice Wizard Royal Ghost Bandit
Bandit
Mother Witch Tornado Ice Wizard
Tornado
Tornado Ice Wizard
Tornado Bandit
Tornado
Tornado Bandit
Tornado
Bandit
Bandit
Bandit
Bandit
Tornado
Bandit
Tornado Mother Witch
Tornado
Tornado
Tornado Mother Witch Ice Wizard
Tornado Ice Wizard Royal Ghost Bandit
Tornado Bandit
Tornado Bandit
Tornado Ice Wizard Mother Witch
Bandit
P.E.K.K.A
Bandit
Tornado Ice Wizard
Tornado
P.E.K.K.A
Tornado
Tornado
Tornado Royal Ghost Bandit
P.E.K.K.A

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