My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Furnace Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Golem Battle Ram Flying Machine Furnace Royal Ghost Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Battle Ram Flying Machine Royal Ghost Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Battle Ram Flying Machine Furnace
Zap
Battle Ram Flying Machine Furnace
Barbarian Barrel
Rascals Elixir Golem Battle Ram Furnace Royal Ghost
The Log
Rascals Elixir Golem Battle Ram Furnace
Earthquake
Elixir Golem Furnace
Arrows
Rascals Flying Machine Furnace
Royal Delivery
Rascals Elixir Golem Battle Ram Flying Machine Royal Ghost
Fireball
Rascals Elixir Golem Battle Ram Flying Machine Furnace
Poison
Rascals Elixir Golem Flying Machine Furnace
Lightning
Battle Ram Furnace Archer Queen
Rocket
Rascals Furnace Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Royal Ghost Battle Ram Flying Machine Furnace Rascals Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Royal Ghost Battle Ram Flying Machine

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Flying Machine
Elixir Golem
Flying Machine Furnace Royal Ghost
Battle Ram
Rascals Flying Machine Furnace Royal Ghost Archer Queen
Flying Machine
Rascals Elixir Golem Battle Ram Furnace Royal Ghost Mega Knight
Furnace
Elixir Golem Battle Ram Flying Machine Royal Ghost
Royal Ghost
Elixir Golem Battle Ram Flying Machine Furnace Mega Knight
Mega Knight
Flying Machine Royal Ghost Archer Queen
Archer Queen
Battle Ram Mega Knight

Defense Synergies 0 5

Rascals
Elixir Golem
Battle Ram
Flying Machine
Furnace Royal Ghost Mega Knight
Furnace
Flying Machine Royal Ghost
Royal Ghost
Flying Machine Furnace Mega Knight
Mega Knight
Flying Machine Royal Ghost
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Rascals Flying Machine Furnace Mega Knight
Furnace Mega Knight Rascals
Rascals Furnace Mega Knight
Mega Knight
Rascals Flying Machine Furnace Royal Ghost Mega Knight
Furnace Rascals Flying Machine
Rascals Flying Machine Mega Knight
Rascals Furnace Archer Queen
Rascals Royal Ghost Mega Knight
Rascals Flying Machine Furnace Royal Ghost Mega Knight
Rascals Flying Machine Furnace
Furnace Mega Knight Rascals Flying Machine
Mega Knight Rascals Furnace Royal Ghost
Rascals Furnace Mega Knight
Rascals Furnace Mega Knight
Mega Knight Rascals Furnace
Mega Knight Rascals Flying Machine Furnace Royal Ghost
Furnace Rascals Flying Machine Royal Ghost Mega Knight
Rascals Royal Ghost Mega Knight Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Furnace Royal Ghost
Flying Machine Royal Ghost Mega Knight
Mega Knight Rascals Furnace
Mega Knight Rascals
Rascals Mega Knight
Furnace Rascals Flying Machine
Rascals Flying Machine Furnace
Mega Knight Rascals
Mega Knight Flying Machine
Mega Knight Rascals Flying Machine
Mega Knight Archer Queen
Rascals Mega Knight
Rascals Flying Machine Furnace Mega Knight
Rascals Flying Machine Furnace Archer Queen
Mega Knight Rascals Flying Machine Royal Ghost Archer Queen
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Flying Machine Royal Ghost
Flying Machine Royal Ghost
Flying Machine
Rascals Flying Machine
Furnace Mega Knight
Flying Machine Furnace
Flying Machine Furnace
Flying Machine
Flying Machine
Flying Machine
Flying Machine Archer Queen
Flying Machine
Flying Machine
Flying Machine Furnace
Flying Machine Furnace
Flying Machine Furnace Mega Knight
Flying Machine Mega Knight
Flying Machine Mega Knight
Mega Knight
Flying Machine
Furnace Mega Knight
Flying Machine Royal Ghost
Flying Machine Mega Knight
Flying Machine Furnace
Flying Machine
Mega Knight
Mega Knight
Flying Machine
Flying Machine Archer Queen
Rascals Flying Machine Mega Knight
Flying Machine
Archer Queen
Flying Machine Mega Knight Archer Queen
Rascals Flying Machine Archer Queen
Flying Machine Archer Queen
Flying Machine Royal Ghost Mega Knight Archer Queen
Mega Knight

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