My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Rascals Elite Barbarians Bandit Electro Wizard
The Log
Rascals Elite Barbarians Bandit
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Elite Barbarians Bandit Electro Wizard Inferno Dragon
Fireball
Rascals Elite Barbarians Bandit Electro Wizard Inferno Dragon
Poison
Rascals Electro Wizard
Lightning
Elite Barbarians Ice Golem Bandit Electro Wizard Inferno Dragon
Rocket
Rascals Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Tornado Bandit Electro Wizard Inferno Dragon Rascals Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Tornado Bandit Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Bandit Electro Wizard
Elite Barbarians
Ice Golem Bandit
Ice Golem
Elite Barbarians Electro Wizard
Rocket
Tornado
Tornado
Rocket
Bandit
Rascals Elite Barbarians Electro Wizard
Electro Wizard
Rascals Ice Golem Bandit
Inferno Dragon

Defense Synergies 1 10

Rascals
Tornado
Elite Barbarians
Ice Golem
Ice Golem
Elite Barbarians Tornado Bandit Electro Wizard Inferno Dragon
Rocket
Tornado
Tornado
Rocket Rascals Ice Golem Electro Wizard Inferno Dragon
Bandit
Ice Golem Electro Wizard
Electro Wizard
Ice Golem Tornado Bandit Inferno Dragon
Inferno Dragon
Ice Golem Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Electro Wizard
Elite Barbarians Inferno Dragon Rascals Bandit Electro Wizard
Rocket Tornado Rascals Elite Barbarians Bandit Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Rascals Bandit Electro Wizard
Elite Barbarians Rocket Tornado
Tornado Rascals Bandit Electro Wizard
Rocket Tornado Electro Wizard Inferno Dragon Rascals
Rocket Rascals Ice Golem Bandit Electro Wizard
Inferno Dragon Rascals Elite Barbarians Tornado
Elite Barbarians Tornado Rascals Ice Golem Bandit Electro Wizard
Electro Wizard Rascals Ice Golem Tornado Bandit
Inferno Dragon Rascals Tornado Electro Wizard
Rascals Elite Barbarians Rocket Bandit Electro Wizard
Rocket Rascals Tornado Electro Wizard
Elite Barbarians Inferno Dragon Rascals Bandit Electro Wizard
Rocket Tornado Rascals Elite Barbarians Bandit Electro Wizard Inferno Dragon
Rascals Elite Barbarians Tornado Electro Wizard
Rascals Elite Barbarians Tornado Bandit Electro Wizard
Tornado Rascals Ice Golem Bandit Electro Wizard Inferno Dragon
Elite Barbarians Tornado Electro Wizard Inferno Dragon
Rascals Elite Barbarians Bandit Electro Wizard
Elite Barbarians Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Ice Golem Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Ice Golem Rocket Inferno Dragon
Bandit Rascals Elite Barbarians Ice Golem Rocket Electro Wizard
Rocket Rascals Elite Barbarians Ice Golem Tornado Bandit Electro Wizard
Rascals Elite Barbarians Bandit Inferno Dragon
Rocket Rascals Ice Golem Tornado Electro Wizard
Rascals Rocket Elite Barbarians Ice Golem Bandit Electro Wizard
Rascals Elite Barbarians Inferno Dragon
Rocket Electro Wizard Elite Barbarians Ice Golem Tornado Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals Elite Barbarians
Rocket Elite Barbarians Tornado Electro Wizard
Rascals Elite Barbarians Rocket Ice Golem Bandit
Rascals
Rascals Elite Barbarians Electro Wizard Ice Golem Rocket Tornado Inferno Dragon
Rascals Elite Barbarians Ice Golem Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Rocket Bandit
Tornado Bandit Electro Wizard
Rocket Bandit
Rascals Ice Golem Rocket
Rocket
Ice Golem Rocket Tornado
Tornado
Ice Golem Tornado
Tornado Bandit
Rocket Elite Barbarians Tornado Electro Wizard
Rocket Tornado Bandit Electro Wizard
Rocket Tornado
Rocket Elite Barbarians Ice Golem Bandit
Rocket Bandit
Elite Barbarians Ice Golem
Rocket Bandit
Rocket Bandit
Rocket Tornado
Rocket
Rocket Bandit Electro Wizard
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Ice Golem Tornado
Inferno Dragon
Tornado Bandit Electro Wizard
Tornado Bandit
Rocket Tornado Bandit
Elite Barbarians Ice Golem Tornado Electro Wizard
Rocket Electro Wizard
Elite Barbarians
Rocket Bandit
Rocket Electro Wizard
Rocket
Electro Wizard Rocket Bandit
Rocket Tornado Electro Wizard
Rascals Rocket Electro Wizard
Ice Golem
Rocket Tornado
Elite Barbarians
Rascals Elite Barbarians Rocket Tornado Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Bandit Electro Wizard
Inferno Dragon
Rocket

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