My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Electro Giant Golem Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Electro Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
The Log
Prince
Earthquake
Arrows
Royal Delivery
Prince P.E.K.K.A
Fireball
Poison
Lightning
Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince P.E.K.K.A Electro Giant Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Prince Goblinstein Rocket P.E.K.K.A Electro Giant Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 The Log Prince Goblinstein Rocket

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Electro Giant Golem
Prince
Mega Knight Electro Giant Golem The Log
P.E.K.K.A
Goblinstein The Log
Electro Giant
Rocket Prince
Golem
Rocket Prince The Log
The Log
Prince P.E.K.K.A Golem Mega Knight
Mega Knight
Prince The Log
Goblinstein
P.E.K.K.A

Defense Synergies 3 3

Rocket
The Log
Prince
The Log Electro Giant
P.E.K.K.A
The Log Goblinstein
Electro Giant
Prince
Golem
The Log
Prince P.E.K.K.A Rocket Mega Knight
Mega Knight
The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
P.E.K.K.A Prince The Log Mega Knight
Rocket Prince P.E.K.K.A Mega Knight
Prince P.E.K.K.A Mega Knight
Rocket Prince P.E.K.K.A The Log Mega Knight
The Log Mega Knight
Rocket
Rocket P.E.K.K.A Electro Giant The Log Mega Knight
P.E.K.K.A Prince
Prince Mega Knight
Electro Giant The Log Mega Knight
Prince P.E.K.K.A Mega Knight Rocket The Log
Rocket Mega Knight Prince P.E.K.K.A The Log
P.E.K.K.A Prince Mega Knight
Rocket Prince P.E.K.K.A Electro Giant The Log Mega Knight Goblinstein
Mega Knight Prince P.E.K.K.A
Mega Knight Prince The Log
The Log Mega Knight
P.E.K.K.A Prince
Mega Knight Prince P.E.K.K.A Electro Giant The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince P.E.K.K.A Electro Giant
Rocket Prince The Log Mega Knight
P.E.K.K.A Mega Knight Rocket Prince The Log
Rocket Prince P.E.K.K.A Mega Knight The Log
P.E.K.K.A Prince Mega Knight
Rocket Electro Giant Goblinstein
Rocket Prince P.E.K.K.A
P.E.K.K.A Mega Knight Prince
Rocket P.E.K.K.A Mega Knight Goblinstein Prince The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Prince
Rocket P.E.K.K.A Mega Knight Prince Electro Giant The Log
Rocket Prince P.E.K.K.A Mega Knight
Electro Giant Mega Knight
Electro Giant Rocket Prince P.E.K.K.A The Log Goblinstein
Mega Knight P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket Prince The Log
Rocket The Log Mega Knight Goblinstein
Electro Giant Goblinstein Rocket
The Log
The Log
The Log
Rocket Prince
Rocket Prince The Log
Rocket
Rocket The Log
Rocket
Prince The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket
Rocket
Rocket Prince The Log Mega Knight
Rocket Electro Giant The Log Mega Knight
Rocket Prince The Log Mega Knight
Rocket
Rocket Prince The Log
Rocket The Log
Electro Giant The Log Mega Knight Goblinstein
The Log
Prince The Log Mega Knight
Rocket The Log
Electro Giant
Rocket Electro Giant Goblinstein
Rocket The Log Mega Knight
Rocket
P.E.K.K.A Prince Mega Knight
Rocket The Log
Rocket Prince Goblinstein
Rocket
The Log
Rocket Prince Mega Knight
The Log
Rocket Electro Giant
Prince P.E.K.K.A Mega Knight
Electro Giant Rocket The Log
Rocket
Rocket Prince Electro Giant The Log Mega Knight
Prince P.E.K.K.A
Rocket Mega Knight

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